"This document Copyright 2002-2003 Nathan Norris"
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Grand Theft Auto Vice City: PS2 Version
FAQ/Walkthrough Version 2.7
Last Updated: 8/31/03
By: Minesweeper (Nathan Norris)
Email: minesweeper2[at]hotmail[dot]com
(PLEASE READ "CONTACT POLICY" BEFORE EMAILING)
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TABLE OF CONTENTS
1: Introduction
2: Revision History
3: Contact Policy
4: Game Basics
4A - Controls
4B - Vehicles
4C - Getting Busted/Wasted
4D - Finding Work
5: Storyline Missions Walkthrough
5A - Ken Rosenburg
5B - Juan Garcia Cortez
5C - Ricardo Diaz
5D - Kent Paul
5E - Tommy Vercetti
6: Asset Missions Walkthrough
6A - Boatyard
6B - Ice Cream Factory
6C - Pole Position Club
6D - Taxi Firm
6E - Car Showroom
6F - Film Studio
6G - Print Works
6H - Malibu Club
7: Side Missions Walkthrough
7A - Avery Carrington
7B - Umberto Robina
7C - Auntie Poulet
7D - Love Fist
7E - Mitch Baker
7F - Phil Cassidy
7G - Phone
7H - Stadium
7I - Rifle Range
7J - Top Fun
7K - Helicopter
7L - Miscellaneous
8: R3 Vehicle Missions Walkthrough
8A - Taxi Driver
8B - Pizza Boy
8C - Fire Fighter
8D - Vigilante
8E - Paramedic
9: Buildings FAQ
9A - Shop List
9B - Safehouse List
9C - Business List
10: Hidden Packages List
10A - Eastern Vice City Packages
10B - Central Islands Packages
10C - Western Vice City Packages
11: Rampages Walkthrough
11A - Eastern Vice City and Central Islands Rampages
11B - Western Vice City Rampages
12: Unique Stunts List
12A - Eastern Vice City and Central Islands Unique Stunts
12B - Western Vice City Unique Stunts
13: Robbable Stores List
13A - Eastern Vice City Robbable Stores
13B - Western Vice City Robbable Stores
14: Weapons FAQ
15: Cheat Codes
16: Frequently Asked Questions
17: Miscellaneous
17A - 100% Completion List
17B - Miscellaneous Ways to Get Cash
17C - Special Cars
17D - Freebie Item Vehicles
17E - Websites
17F - Flying Rhino
17G - Hunter
18: Contributing Readers
19: Thanks
20: Copyright
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1: Introduction
I'm back! I'm sure most of you remember me from my Grand Theft Auto 3
guide. I felt that my GTA3 guide was definitely informative and covered
everything important in the game, but I also felt it was poorly organized.
This time around though with Grand Theft Auto Vice City (henceforth known as
GTAVC), I'm making every effort possible to make this guide much better than
my GTA3 guide ever was. I hope you appreciate my efforts in trying to make
this the best FAQ I've ever made.
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2: Revision History
VERSION 1.0 - 12/01/02 - 297 KB
First edition.
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VERSION 1.5 - 12/21/02 - 362 KB
The Hidden Packages section is now up and running. I've got 82 hidden
packages on the list right now. I would be eternally grateful if somebody
would send me the last 18. The stadium missions have now been added to the
Side Missions section, and there are some more subsections in the
Miscellaneous section. Also, some readers' contributions have been added,
and several mistakes and typos have been fixed.
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VERSION 2.0 - 12/23/02 - 407 KB
Merry Christmas! After watching my favorite Christmas movie ever (Die Hard)
I worked some more on this guide. Two more packages have been found and
added to the list, bringing the total to 84. I've also added onto the
Rampages Walkthrough. 33 rampages have been covered, and that means there
are two left to find. I would be really happy if somebody would send me the
locations of the last two rampages, as well as the hidden packages I haven't
found yet. On a more minor note, I've completed the stadium missions
walkthroughs and added on the rifle range section.
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VERSION 2.1 - 12/27/02 - 422 KB
Thanks to THAguyINgta3, the Hidden Packages List and the Rampages
Walkthrough are now completed! Not only that, but I've finished writing for
the helicopter missions, so the Side Missions Walkthrough is also completed
now! Also, I've added more readers' contributions.
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VERSION 2.5 - 12/31/02 - 452 KB
I hope you all have a great New Year's Eve! The Unique Stunts section has
now been started on, but I'm missing five unique stunts. I would really
like it if somebody would send them in! Also, I've taken care of the line
breaks problem the last version my guide had.
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VERSION 2.6 - 1/21/03 - 468 KB
Thanks to several contributors, the Unique Stunts section is now completed!
I have also added numerous other contributions, and I've added on the Flying
Rhino section to the Miscellaneous section.
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VERSION 2.7 - 8/31/03 - 472 KB
I added the 100% completion section, corrected some typos, and did some
other random stuff.
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3: Contact Policy
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Please DO:
***************************************************************************
- put the name of the game in the subject title and/or in the message
itself. It's VERY IMPORTANT the name of the game is in the subject. I have
numerous spam filters set up to catch certain messages. If you only put in
the game's title in the subject I guarantee you the message will get
through. Not only that, I will know what game you're talking about. I've
got more guides out there than just this one, so it's critical I know what
game you need help on.
- read the guide to answer a question you may have BEFORE you send an email.
At least read the sections that could probably answer your question. Use
Ctrl + F to help you seek out specific items. If you have time to waste
your life away on video games, then you have enough time to scan my document
for a few minutes for an answer to a problem.
- use proper spelling and grammar. Don't write something like: "hym an dou
ha vecodez furt his game." You may not think it's a big deal, but I
appreciate it when somebody takes the time to type out a message correctly.
- send a message in English. English is the only language I can effectively
communicate with. I know a little Spanish, and a handful of random words
from other languages, but that's about as far as my knowledge of foreign
languages goes.
***************************************************************************
Please DO NOT:
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- send emails in excess of 40 KB without prior warning. Virus
emails have been pouring into my inboxes every day. Since the emails are
usually quite large, I delete them the moment I see them. If you send some
large attachment, then there's a very good chance I'll delete your message
right away without looking at it.
- ask me to send you a copy of my guide. If you want a copy of my guide,
just go to an address where it's being displayed, click "File" on top of
your screen, and then click "Save As."
- send several messages at once. It's okay if you accidentally hit the send
button twice, but please don't spam my inbox with three or more messages at
the same time. Put everything that you need to talk about in one email.
***************************************************************************
What I DO and DO NOT want contributed to this guide:
***************************************************************************
Please DO contribute:
- corrections
- just about anything that's not in the "DO NOT contribute" list below
- glitches
Please DO NOT contribute:
- weapon locations
- vehicle locations
- little, unimportant things
(like GTA3 guy's picture in the hotel)
Email
============
minesweeper2[at]hotmail[dot]com
(Replace the "[at]" with "@" and the "[dot]" with ".")
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4: Game Basics
***************************************************************************
4A - CONTROLS
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ON FOOT
=======
TRIANGLE - enter a vehicle
CIRCLE - use a weapon or your fists
X - run
SQUARE - jump
L2, R2 - change weapons
L1 - center camera
R1 - use weapon's aiming mode
L2, R2 - cycle through targets in lock-on aiming mode
L3 - duck
D PAD, LEFT STICK - move
SELECT - change camera view
START - bring up pause menu
R3 - look behind you
IN A ROAD OR WATER VEHICLE
==========================
TRIANGLE - exit vehicle
CIRCLE - fire vehicle's weapon (if it has one)
- shoot a machine gun when holding L2 or R2
X - accelerate
SQUARE - brake, reverse if sitting still
L2, R2 - look left or right, if pressed together look behind
L1 - change radio station
R1 - handbrake
D PAD, LEFT STICK - turn left or right
RIGHT STICK - rotate vehicle's cannon (Firetruck and Rhino only)
SELECT - change camera view
START - bring up pause menu
L3 - horn, light tap activates siren if vehicle has one
R3 - trigger vehicle mission if inside a special vehicle
IN A HELICOPTER
===============
TRIANGLE - exit vehicle
X - go up
SQUARE - go down
CIRCLE - fire missiles (Hunter only)
L1 - change radio station
R1 - fire machine gun (Hunter and Sea Sparrow only)
L2, R2 - turn left or right, if pressed together look behind
D PAD, LEFT STICK - go forwards, backwards, and side to side
RIGHT STICK - rotate left and right, and go up and down
SELECT - change camera view
START - bring up pause menu
L3 - level helicopter
R3 - trigger "Brown Thunder" mission (Hunter only)
IN A PLANE
==========
TRIANGLE - exit vehicle
X - accelerate
SQUARE - brake
CIRCLE - shoot machine gun when holding L2 or R2
L1 - change radio station
L2, R2 - turn left or right, if pressed together look behind
D PAD, LEFT STICK - ascend, descend, and turn left and right
SELECT - change camera view
START - bring up pause menu
RUNNING/WALKING
==================================
To run while on foot, hold down the X button. Until you get the Infinite
Run powerup from the Paramedic mission, you will run out of breath after a
period of time and you'll have to walk at a normal speed until Tommy can
catch his breath again. Despite this, run as much as possible. The more
time you spend running, the longer Tommy can run without catching his
breath. Even without the powerup though, there is a way to keep running for
a much longer time. Keep tapping X while you run, and you'll be able to
sprint a much longer distance.
USING WEAPONS
==================================
WHEN ON FOOT
------------
To fire a gun when on foot, press the CIRCLE button. Your weapon may have a
targeting mode you can use if you press R1. There are two kinds of aiming:
lock-on, and manual. Lock-on weapons lock onto what the game deems the most
dangerous target when you press the button. You can cycle through all the
available targets with R2 and L2. Manual aiming is when an aiming sight of
some kind comes up when you press R1. Use the D PAD or the LEFT STICK to
aim up, down, left or right. If you duck down with L3, you'll have greater
accuracy since you can control the gun's recoil better in this position.
WHEN IN A VEHICLE
-----------------
To fire a gun while in a vehicle, you need a machine gun. These weapons are
indicated by yellow when you select them on your gameplay screen. They are
also surrounded by a yellow glow in the gaming field. Get inside a vehicle,
and then press R2 or L2 to look to the side. Press CIRCLE to fire in the
direction you're looking. If you're on a motorcycle, you can shoot in front
of you by pressing the CIRCLE button by itself.
++++++++++++++++++++++++++++++++++++++++++
You can also use a machine gun in a helicopter, however you must be in the
cinematic camera mode so it'll be near impossible to see what you're trying
to hit.
Source: www.gamefaqs.com GTAVC messageboard
++++++++++++++++++++++++++++++++++++++++++
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4B - VEHICLES
***************************************************************************
GETTING IN AND OUT OF VEHICLES
==================================
To enter a vehicle, press TRIANGLE. You will then run over to the closest
vehicle and you'll attempt to get inside it. If someone is in the car, you
will automatically throw him out to get in the driver's seat. Unless you
got in on the passenger's side though, his passengers will stay in the car
until they decide to run for it.
To get out of a vehicle, press TRIANGLE when not accelerating. A new
addition to GTAVC over GTA3 is that you no longer have to wait for the
vehicle to completely stop before you can get out. However, the faster the
vehicle is moving when you jump out, the more damage you will take when you
hit the ground. If you're moving slow enough though, you won't get any
damage. If you can, stop your vehicle before you get out of it.
If you're getting in a boat, you don't have to get inside the boat first to
take control of it. Just tap TRIANGLE when standing next to a boat on a
dock to automatically board it. When you want to get out of a boat, press
TRIANGLE to stop driving. Press SQUARE when standing next to the edge of a
boat to jump out of it. If you're next land, the leaps should always land
you on solid ground.
WHEN IT'S TIME TO BAIL OUT
--------------------------
You should abandon the vehicle you are in if its about to be destroyed.
Your car is about to blow up once the engine starts spewing black smoke. If
your car catches fire, GET OUT. That's the signal your car is about to
explode. Once it does blow up, it's going to heavily damage if not destroy
everything around it.
If your car has flipped over and you can't get it to roll back onto its
wheels, then get out of there fast. Rolled-over vehicles will catch fire
and blow up after a short period of time. Note that if your vehicle is
laying on its side, you might be able to get back on your wheels by pressing
X and pressing the D PAD in the direction the car is lying on the ground.
ROAD AND WATER VEHICLES
==================================
CARJACKING
----------
Most people you steal cars from won't try to fight back. A few of them will
though. In particular, the guy who drives the taxis almost always does
this. Drive away fast if you notice the driver is walking back towards you
after you threw him out of the car.
- STEALING POLICE CARS
The police cars on the road always have their doors locked. There is a way
to get them to unlock their doors though. Try to open one of the car's
doors, and the cop will jump out to arrest you. After he's closed his door,
the police car's doors will be unlocked. You can then quickly hop in and
speed away. Do it fast before the cop can arrest you.
- STEALING GANG CARS
Stealing a gang car is also a little trickier than a stealing a civilian
vehicle. If you steal a gang car in front of members of the same gang,
they'll all come over to attack you. So, you should try to steal gang cars
when none of the other gang members are looking.
- STEALING PARKED CARS
Some of the parked cars you see have their doors locked, and sometimes the
car alarm will activate if you take one of them. You should wait in a quiet
area for the alarm to stop, because if a cop sees you driving a vehicle with
the car alarm on, you'll get a one-star wanted level. Thankfully, in GTAVC,
car alarms and locked cars are far less common than they were in GTA3.
DRIVE-BY SHOOTING
-----------------
To fire a gun while in a vehicle, you need a machine gun. These weapons are
indicated by yellow when you select them on your gameplay screen. They are
also surrounded by a yellow glow in the gaming field. Get inside a vehicle,
and then press R2 or L2 to look to the side. Press CIRCLE to fire in the
direction you're looking. If you're on a motorcycle, you can shoot in front
of you by pressing the CIRCLE button by itself.
++++++++++++++++++++++++++++++++++++++++++
You can also use a machine gun in a helicopter, however you must be in the
cinematic camera mode so it'll be near impossible to see what you're trying
to hit.
Source: www.gamefaqs.com GTAVC messageboard
++++++++++++++++++++++++++++++++++++++++++
SPECIAL CAR FUNCTIONS
==================================
HORNS AND SIRENS
----------------
To honk the horn in a road vehicle, press the L3 button. You press the L3
button by pressing down on your LEFT STICK like it's a button. To activate
the siren (if the vehicle has one) tap the L3 button.
VEHICLE WEAPONS
---------------
There are a few vehicles that have their own weapons on them. They include
the Firetruck, the Rhino, the Predator, the Hunter, and the Sea Sparrow.
Press the CIRCLE button to use the weapons. The Firetruck shoots water, the
Rhino's cannon fires, the Predator's machine guns fire, and the Hunter's
missile launcher fires by pressing that button. Note that in the Firetruck
and Rhino you can rotate the cannon with the RIGHT STICK. Also, in the
Hunter and the Sea Sparrow, you can fire machine guns with R1. (Contributed
by: Finny Merrill)
HYDRAULICS
----------
This function is exclusive to the Voodoo. Press L3 like you were honking
your horn. The car will bounce higher into the air on its suspension. You
can also use the R3 button to tilt the car around with its hydraulics.
R3 MISSIONS
-----------
If you're driving a special vehicle like a taxi, you can press the R3 button
to trigger a special mission. You press the R3 button by pressing down on
your RIGHT STICK like it's a button. You can read about these more in the
R3 Vehicle Missions FAQ.
MOTORCYCLES
==================================
These aren't a new addition to the GTA series, but we haven't seen
motorcycles in a GTA game for quite awhile. Most of the motorcycles are
really fast, but you're also extremely vulnerable while riding one. If you
hit anything hard enough, you'll fly right off and take some damage.
However, their spectacular acceleration and high top speed makes them
fantastic choices for timed missions. Being able to accelerate quickly in
small spaces also makes them great for doing the unique stunt jumps.
SPECIAL MOVES
-------------
You can also pull off some cool moves on motorcycles that you can't do in
cars, namely wheelies and stoppies.
- WHEELIES
Accelerate quickly, and press down on the D-pad. Your front wheel will rise
into the air. Be careful not to pull too far back on the D-pad, or the bike
will flip over and you'll fall off. You need to keep the wheelie going for
several seconds for the game to count it on the stats screen.
- STOPPIES
Get up to a high speed, then hold down the brake and press up on the D-pad
at the same time. The back wheel will rise into the air as the bike slides
to a stop. Don't stop too quickly though, or the bike will flip over and
you'll fall off. Like wheelies, you need to keep stoppies going for awhile
if you want the game to count them on your stats screen.
- WEIGHT SHIFTING
Notice that you can also press up and down while in mid air to shift the
bike forwards and backwards. This is helpful when you need to even out your
bike with the ground for a smooth landing.
HELICOPTERS
==================================
LOCATIONS OF HELICOPTERS
------------------------
You won't be flying any of these until you unlock western Vice City.
They're mostly on top of skyscrapers in the Downtown area. In case you want
to know, these are all the places you can get helicopters from in Downtown:
- on top of Hyman Condo
- on top of the police station
- on top of the VCN Building
Note that the VCN Building and the Hyman Condo have doors at ground level
that take you quickly to the roof where the helicopter is. However, you
must purchase Hyman Condo for $14,000 before you can use its door to get to
the roof. The police station has stairs on the side of the building to let
you up to the helicopter.
FLYING HELICOPTERS
------------------
My preferred way of operating the helicopter is to use the LEFT STICK for
navigating, the RIGHT STICK for turning the helicopter in the right
direction, and the X button and SQUARE button for ascending and descending.
For the first few minutes, you should practice in a wide open space with the
helicopter some so you can get used to its odd physics. It's nowhere near
as difficult as flying the Dodo was in GTA3 though.
When flying a helicopter in the air, try to keep it out of tight spots.
Every time you hit the helicopter's blades on something, you'll damage the
helicopter. It doesn't take very long to blow up the helicopter by doing
this, so try very hard not to touch anything.
PLANES
==================================
LOCATION OF PLANE
-----------------
There's only one plane in this game that you can fly, and it's called the
Skimmer. It looks like the Dodo from GTA3, only now it has full wings and
pontoons so it can land and take off on water. There is only one location
to get the plane as well. Beat the mission DILDO DODO after you buy the
Film Studio, and the Skimmer will always be parked on the dock behind the
studio lot in Prawn Island. You have to unlock western Vice City and have
beaten the mission SHAKEDOWN to purchase the studio.
FLYING PLANES
-------------
If you were never able to master the Dodo in GTA3, don't sweat it! The
Skimmer is a lot easier to fly than the Dodo in GTA3 ever was. If you DID
master the Dodo in GTA3 though, you'll already have a headstart on learning
how to fly this plane! I prefer using the LEFT STICK over the D PAD for
flying this plane, since the stick is better suited for flying. Remember
that in the Skimmer, pressing up makes you go down, and pressing down makes
you go up.
First, there's the takeoff. Simply hold down the X button and pull back on
the LEFT STICK hard. Make sure you're going in a straight line and don't
turn while doing this. The plane will slowly rise into the air. The next
thing you probably want to do is get some altitude.
Well, in this game you got altitude in a similar way to how you did in the
Dodo in GTA3. After you've gotten a decent sized distance from the ground,
push forward on the stick to do a nose dive. Pull back on the stick after
you've built up some speed to rise up into the air. You could have also
gotten a little altitude just by pulling back on the stick, but that doesn't
work very well. There's a good chance the plane could stall and go down
when you try to pull up without good speed. One of the few edges the
Skimmer has on the helicopters is that it can reach higher altitudes.
No more tapping the stick to turn! Just push hard on the stick in the
direction you want to go. Don't turn too close to the water though, or you
could wipe out! Landing is easy. Just set your plane down on water. You
could also do it on land, but don't count on being able to get the Skimmer
back in the water very easily considering it has pontoons and not wheels.
ACROBATICS
----------
Despite the fact the Skimmer isn't near as useful as the helicopter is,
there are some pretty fun acrobatic stunts you can try.
- TOUCH AND GO
Try flying as low as possible to the ground. It's lots of fun around Little
Haiti. Also, try nose-diving towards the ground and then pulling up just in
time so you only just tap the ground.
- THE COBRA MANEUVER
I learned this stunt from the www.gamefaqs.com Ace Combat 04 board. It's
strange that this trick somewhat works in a completely different game.
(Check out the game on PS2 if you can, because it rocks! I also have an
FAQ/Walkthrough on it too if you want to read about it.)
First, dive towards the ground to pick up some speed, then pull up really
hard. Keep pulling up and look at the plane from the side view. If you
have enough speed, the plane will stop with its nose vertical in the air.
Once you've stopped in mid air, the plane will start falling backwards to
the ground. If you keep tapping the sticks correctly, you can keep it
falling backwards until you hit the ground. However, you might want to let
the plane go horizontal again, because you might flip over when you hit the
ground.
***************************************************************************
4C - GETTING BUSTED/WASTED
***************************************************************************
BUSTED
==================================
This is what will happen if you get arrested by a cop with a wanted level.
They can arrest you when you're lying down on the ground, or when they
manage to open the door of the car you're driving. You will then be warped
to the police station. You'll lose all the weapons you had, some money, and
if you were working on a mission at the time, you will fail it.
WANTED LEVEL
==================================
This indicates how badly the cops want to get you. This is what each star
on your wanted level meter indicates:
1 STAR - The police seem to be more interested in finishing their donuts
than catching you. There will be only one car with one cop in it chasing
you if there's anyone at all. They won't even use their guns. If a cop
catches up to you he'll just beat you with his nightstick.
2 STARS - Now it gets a little challenging. More patrol cars will come, and
there are two cops inside each one.
3 STARS - The police are really starting to get fed up with you at this
point. There will be many cars in pursuit, and they'll even call a
helicopter to the scene to shoot at you. They will start setting up
roadblocks and putting down spike strips to stop you. There will be
undercover Cheetahs chasing you. The cops inside them are equipped with
Uzis.
4 STARS - This is where the cops really start to pull out the heavy
artillery. SWAT trucks full of SWAT cops with Uzis will begin coming after
you. There will be police cars everywhere you turn, not to mention
barricades of SWAT trucks. SWAT teams will even rappel from the helicopter
to flush you out of hiding places like garages.
5 STARS - Prepare for big trouble if you manage to last long enough to get
this far. The police will still be in pursuit, but now the FBI will do most
of the chasing. They'll come after you in black Ranchers that have four
doors instead of two. Each truck has four FBI agents in it, and each of
these agents is equipped with an MP5. Find someplace to hide or prepare to
die!
6 STARS - You've caused so much havoc that the army is going to come after
you now! They will chase after you with Barracks OLs full of guys with
MP5s. There are even some Rhino tanks after you! If you just TOUCH a Rhino
tank, your car will be blown up. You might want to consider suicide...
KEEPING YOUR WANTED LEVEL DOWN
==================================
AVOIDING GETTING A WANTED LEVEL
-------------------------------
First, never do anything illegal in front of a cop. This is much harder
than it sounds. Those cops on foot seem to be just about everywhere in this
game, and they're often difficult to pick out of crowds of pedestrians.
Never attack a cop. Just aiming a gun at a cop will earn you two stars.
LOSING ONE STAR
---------------
- Hide somewhere and don't do anything. The star will go away by itself.
- Change clothes
- Go to a Pay 'N' Spray
- Collect one Police Bribe
LOSING TWO STARS
----------------
- Change clothes
- Go to a Pay 'N' Spray
- Collect two Police Bribe
LOSING THREE OR MORE STARS
--------------------------
- Go to a Pay 'N' Spray
- Collect the number of Police Bribes that are on your wanted level
- Finishing a mission will usually cause you to lose your wanted level
completely, so if you are near mission completion, don't bother hunting for
Police Bribes or going to the Pay 'N' Spray.
RAISING A WANTED LEVEL
==================================
I am assuming you are trying to do this so you can get hold of a Rhino, a
FBI
Rancher, etc. There are lots of good ways to do this. You can:
- Fire weapons
- Blow up lots of cars
- Kill lots of pedestrians
- Steal lots of cars
TRIGGERS ONE STAR
-----------------
- Try to steal a police car with a cop in it
- Shoot at a police car, even if there's no cop inside it
- Shoot a gun in front of a cop
- Attack a civilian in front of a cop
- Steal a car in front of a cop
- Steal two money items from a store
- Shoot the clerk in a store
TRIGGERS TWO STARS
------------------
- Go into the VCPD HQ building in Vice Point when not dressed as a policeman
- Aim a gun at a policeman
- Kill a policeman
- Steal three money items from a store
- Allow the clerk in a store to set off the alarm
TRIGGERS THREE STARS
--------------------
- Steal four money items from a store
- Blow up the Dodo flying around in the sky over the city (Contributed by:
melon
head)
FOUR STARS AND BEYOND
---------------------
- Kill lots of law enforcement people
- Blow up lots of law enforcement vehicles
- Shoot down the police helicopters
WASTED
==================================
Notice you have an armor meter and a health meter in the upper-right corner.
As you take damage, you'll lose armor points until you're out of armor.
At that time, you'll start losing health. When your health is gone, you are
wasted. You'll be transported to the nearest hospital when you die. You
will lose some money and all your guns. If you were working on a mission at
the time, you'll fail it.
WAYS TO GET HURT
----------------
- Get shot, punched, burned, hit by melee weapons, or get caught in
explosions
- Fall for a long distance
- Dive out of a vehicle while it's traveling at a medium speed
- Fall off of a bike when traveling at a medium speed
- Fall in ocean water (usually certain death)
- Sit in a vehicle when it explodes (instant death)
WAYS TO RECOVER HEALTH
----------------------
- Find a health icon, which looks like a heart on a pink disc
- Order some food at a restaurant if your health is under 100
- Pick up a prostitute in a car, go to a dark place, and watch (I'm serious
about this one!)
- Get inside an ambulance
There are some things to note about these ways to get health. Food you buy
at restaurants can only bring your health to 100. Prostitutes can bring
your health only up to 125. If you got the 150-health powerup from the
Pizza Boy mission, your health will be taken down to 125 when the hooker
does her thing. Ambulances will take you to your normal maximum health. If
you got 125 health from a hooker and your maximum health is 100, your health
will go down to 100.
WAYS TO GET ARMOR
-----------------
- Find a body armor icon
- Purchase body armor at an Ammu-Nation store for $200
- Get inside an Enforcer
GANG TACTICS
==================================
In GTA3, just about every gang out there hated you by the end of the game.
It was impossible to travel anywhere in the city without getting shot at by
somebody. Thankfully though, gangs that hate you in this game are far less
common. In fact, only one gang truly gets to the point where they hate you
enough to shoot at you. The gang is *spoiler* the Haitians. They'll begin
to hate you after you beat the mission TROJAN VOODOO by Umberto Robina.
You should do everything that has to be done in enemy gang territory before
they start attacking you whenever you come to their territory. Collect the
hidden packages in the area, do the rampages, look for unique stunts, etc.
If a gang hates you, they'll shoot at you every time you pass through their
territory. If you're going fast enough though, the enemy gang won't have
enough time to identify you. If you stop your car, they'll run over and try
to throw you out of your car. Never stop moving while passing through enemy
territory.
***************************************************************************
4D - FINDING WORK
***************************************************************************
If you want to make it in this town, you're going to need to get hold of
some cash. And to do that, you have to get a job! There are many ways to
get employment in Vice City.
STORYLINE MISSIONS
------------------
A large portion of the work you'll do in this game is from the major
employers in the city, like Colonel Cortez. These are the most important
missions in the game you'll play, since you need to beat them to unlock
western Vice City, the ability to buy properties, and to see what happens at
the end of the game. Completing storyline missions is also the only way to
meet a lot of your side bosses, like Love Fist. They're all represented on
the radar by their initial in a blue box. You'll meet them through
completing missions for the other storyline bosses. Check out the Storyline
Missions Walkthrough below this section to find walkthroughs for these
missions.
PROPERTY MISSIONS
-----------------
Once you beat the mission SHAKEDOWN, you'll be able to buy certain
businesses around the map, like the Ice Cream Factory. Look for the green
house icon in front of the business and press L1 on it to buy it, if you
have enough money. You should buy as many of the businesses as you can. The
reason is because after you finish most of or all the missions for a
property, a money icon will appear at the business. The business will now
generate a certain amount of money a day. You can pick up this money at the
business and add it to your own wallet. Look at the Property Missions
Walkthrough of this guide for more information.
SIDE MISSIONS
-------------
These missions come in various forms. In some of them, you get missions
from a boss like the Property and Storyline missions. The boss missions
you'll meet through the storyline missions. They're represented on the
radar, so you won't have to go searching for them. In other side missions
however, you might get in a certain vehicle in the gaming environment and
then the mission will automatically start. Keep your eyes sharp for parked
vehicles in out of the way places, because they might just be hiding
something... Check out the Side Missions Walkthrough for more information.
R3 MISSIONS
-----------
There are special missions you can play in the game if you get hold of a
certain vehicle. For example, if you find a taxi, you can play the Taxi
Driver game. Press R3 to start these missions. To press the R3 button,
press down on your RIGHT STICK like it's a button. Read the R3 Missions
section for more information.
COLLECTION MISSIONS
-------------------
These are side quests where you collect things. Things to collect include
finding hidden packages, completing rampages, completing unique jumps, and
robbing every robbable store. These quests tend to be difficult to
complete, since it's so hard to find everything. However, I've got lists on
some of these things in sections 10-12.
-----------------------------------------------------------------------
#######################################################################
-----------------------------------------------------------------------
5: Storyline Missions Walkthrough
MARCO'S BISTRO, LIBERTY CITY, 1986 (Hmm...I would have been one year old
then.)
The Forellis are discussing what to do with Tommy Vercetti. He's fresh out
of jail after 15 years. They can't let him continue to work in Liberty
City, because everybody's going to be keeping an eye on him. Sonny decides
to send Tommy down south with some cash to expand the Forelli's influence.
He's sending him to Vice City.
ESCOBAR INTERNATIONAL AIRPORT, VICE CITY
Ken Rosenburg greets the Forellis at the airport. He drives them to the
docks while discussing what kind of business they're about to do with the
Colombians.
VICE CITY DOCKS
A helicopter lands at the docks near Ken Rosenburg's car. The Forellis get
out of the car while the Colombian gets out of the helicopter. As they walk
towards each other, we see some heavily armed men hiding behind a crate.
The Colombian drops a case of drugs in front of Tommy, while Tommy's
partners show him two cases of cash. They're about to trade when suddenly
the attack team springs an ambush. They manage to kill everybody except
Tommy. He runs back towards Ken's car, and leaves the drugs and money
behind. As Tommy escapes with Ken, the chopper lifts off and flees as well.
VICE BEACH, KEN ROSENBURG'S OFFICE
Tommy tells Ken to go get some sleep, and says he'll come over tomorrow
morning to start sorting this mess out.
********************************************************************
AN OLD FRIEND (AKA "IN THE BEGINNING")
********************************************************************
OBJECTIVE:
Reach the Ocean View Hotel in Ocean Beach and contact Sonny Forelli.
REWARDS:
- Your first safehouse, Ocean View Hotel
WALKTHROUGH:
Get in a vehicle, and travel to the Ocean View Hotel in Ocean Beach. While
you're on the way there, several message boxes will appear on the screen to
explain the game's controls, maps, etc. If you haven't played GTA3 before
this game, you should pay attention to these message boxes.
Anyway, once you get to the hotel, walk inside. You'll be told how to save
in the lobby. Simply walk up to the cassette tape icon in the lobby to do
it. Go towards the pink marker to head up to your room.
In the room, Sonny greets Tommy heartily on the phone, and asks how the deal
went down. Tommy says that it was an ambush, and that Harry and Lee are
dead. Sonny yells at Tommy that if he were anybody else, he'd already be
dead for his mistake. Since he's got history with Sonny though, he's going
to give Tommy a chance to clean up the mess. Tommy swears he's going to
take care of everything. He then slams the phone on the floor in
frustration.
********************************************************************
NOTE: While you were on the way to the hotel, you were told about a
hurricane that is approaching Vice City on the radio. The announcement says
that roads to western Vice City will be closed until the hurricane passes.
You'll have to beat some missions before you'll be able to travel over
there.
ANOTHER NOTE: You're now free to explore eastern Vice City at your leisure.
I suggest you go do some side quests like the R3 vehicle missions, the
hidden packages, the rampages, etc. since you don't have any money. Doing
the side quests is a great way to get acquainted with Vice City, not to
mention you'll get some bonus perks like 150 maximum health and 150 maximum
armor.
--------------------------------------------------------------------
********************************************************************
5A - Ken Rosenburg
********************************************************************
--------------------------------------------------------------------
__
|__/ |__ |\ |
| \ |__ | \|
When you're ready to start playing the main missions again, head for Ken
Rosenburg's office, which is marked with an "L" icon. His office is in
Washington Beach, near Washington Mall. I'll list his missions below.
********************************************************************
THE PARTY
********************************************************************
OBJECTIVE:
Attend Colonel Juan Garcia Cortez's party on his yacht, but get some nicer
clothes at Rafael's first.
REWARDS:
- $100
- Street outfit delivered to safehouses
- Soiree outfit delivered to Rafael's
WALKTHROUGH:
Follow the T-shirt icon to Rafael's in Ocean Beach. Walk inside and you'll
be given a new outfit. Once you step outside, you'll see somebody pull up
nearby on a Freeway bike. Steal it if you want to, then go to Cortez's
party at the marina. It's also in the Ocean Beach area.
Tommy will chat with Cortez for awhile about the rotten business deal.
Cortez says he'll try to help Tommy in the future, and that they will
discuss this later. He'll introduce Tommy to Mercedes, who in turn will
introduce him to all the major guests at the party.
Mercedes says she wants to go to the Pole Position Club now. Get in a car
with her, and drive her over there. Again this location is in Ocean Beach.
She'll walk inside and the mission will be over.
********************************************************************
BACK ALLEY BRAWL
********************************************************************
OBJECTIVE:
Meet Kent Paul at the Malibu Club to dig up a lead, then go after the lead.
REWARDS:
- $200
- a cell-phone
WALKTHROUGH:
Go drive to the Malibu Club at Vice Point and walk inside. The security
guard will point Tommy towards Kent Paul. He'll tell you to go talk to a
chef at Ocean Drive for a lead. Go back to Ocean Beach and drive into the
back alley behind Ocean Drive. The chef will bad-mouth Tommy, and then they
both decide to pick a fight. Despite what the game tells you about how to
punch, you don't have to kill him with your fists. You can run him over or
shoot him if you want to. Just kill the chef in whatever way you find most
amusing, then pick up his cell phone. You can now get phone calls.
A black guy in a white suit will then pop up. His name is Lance. He'll
criticize Tommy for killing his only lead in getting his money and Tommy's
money back. Lance says he wants to help you out in sorting out this mess.
Tommy refuses the help, but suddenly three more chefs come out to fight.
Lance tosses him a pistol and yells at Tommy to follow him.
You don't have to kill the chefs if you don't want to, but it could be good
target practice for using guns. Either way, follow Lance to his white
Infernus and get in with him. He tells you to drive to Ammu-Nation. Do as
he says. When you get there, you'll get a tutorial on how to buy weapons
and how your weapons inventory works. Next, you'll be told to drive back to
your hotel. Lance will tell you he'll be watching you before driving off in
his Infernus.
ALTERNATE WALKTHROUGHS:
If you drive fast enough towards the chef when you're about to meet him, you
can run him over in the cutscene without having to listen to the dialog.
********************************************************************
CELL-PHONE CALL: After the mission, you'll receive a call on the cell
phone. The guy will talk about getting a buyer for Diaz's merchandise.
Unfortunately, he hangs up when he realizes that your voice is different
from Leo's. Apparently Leo is the person who owns the phone.
********************************************************************
JURY FURY
********************************************************************
OBJECTIVE:
Convince the jury members to change their minds.
REWARDS:
- $400
WALKTHROUGH:
As soon as you exit the office, a carpenter will get run over by a car and
he'll drop a hammer. Take it if you want to. Travel to the first juror's
location. He's just southeast of where you are right now. Hit him once and
he'll run to his car. Remember, you're supposed to intimidate the juror,
not kill him. He'll jump in his Admiral and try to flee, but a truck will
ram his car before he can get far.
He'll lock his door so you can't get at him. Take a hammer from the truck
if you don't have a melee weapon, and use the hammer to knock the door off.
Throw the juror out of the car, and he will then run away scared. One down,
one to go.
Go to Vice Point towards the blue beachfront hotel. Here you will find the
second juror's car. Vandalize it in whatever way you find the most amusing.
The juror will come out of the hotel, and of course he'll be quite upset
with what you did to his car. He'll then also run away scared. Mission
complete!
********************************************************************
CELL-PHONE CALLS: You'll receive two calls once the mission is over. The
first one is Sonny Forelli, who tells Tommy to hurry up and get his money
back. The second one is from an unknown person who asks you to go to a
payphone near the mall at Washington. I suggest you finish up working for
Ken though before you start talking to mysterious strangers.
********************************************************************
RIOT
********************************************************************
OBJECTIVE:
Start a riot at the Spand Express delivery company, then destroy their
trucks to put them out of business.
REWARDS:
- $1,000
- you get a new boss, Avery Carrington
- you get a new boss, Cortez (see CELL-PHONE CALL below this mission
walkthrough)
- coveralls outfit delivered to "Tooled Up" at the North Point Mall
- Body Armor is now on sale at Ammu-Nation in Ocean Beach
- Baseball Bat is now on sale at Bunch of Tools in Washington Beach
WALKTHROUGH:
First, head over to Rafael's to get workman's clothes if you want them. You
also might want to take the time to get hold of body armor and a gun. Next,
go to Spand Express in Vice Point. It turns out there's a strike going on
at this place. You need to fight with at least four of the workers to begin
a riot. Attack four people one time, and the workers will all start
fighting.
The delivery company will then open up the front gate to allow security
guards to bring the riot under control. Now, you have to get inside the
compound and blow up the trucks. If you don't have a gun, kill one of the
security guards to get one. Target the explosive barrels near the truck to
cause an explosion. This will wipe out the trucks. Do this fast, because
the rioters and the security guards will attack you while you're trying to
do this.
ALTERNATE WALKTHROUGHS:
Instead of punching or shooting the workers, just plow a car through the
middle of the crowd. This will probably get you a star. Once the riot
starts, drive away for a little while. If you wait, the workers and
security guards will kill most of themselves off, allowing you to work on
the trucks without much interruption. Just be careful, because the workers
and security guards tend to follow you around if you leave the compound.
However, you should be able to easily run them down with a car or something.
There are also several other ways to blow the trucks up without using the
barrels. If you do this while the workers are still mostly alive though,
you should steal them and take them to a quieter place. Once you're in a
safe place, drop them into the ocean, shoot them, ram them into things, park
burning cars next to them, just do whatever you want basically.
------------------------------------------
It's also possible to get inside the Spand Express lot without having to
fight with the workers. Behind the Spand Express building, you can use a
bike on the third floor of the construction building to jump into the back
of the lot. When you go to blow up the trucks, you'll only have to deal
with three security guards. This is much better than a legion of angry
workers plus the guards. The gate will open up after the mission's over.
********************************************************************
CELL-PHONE CALL: Cortez will call after the mission, and he'll offer you
work at his yacht in the marina.
--------------------------------------------------------------------
********************************************************************
5B - Juan Garcia Cortez
********************************************************************
--------------------------------------------------------------------
___ __ __ ___ __ __
| | | |__| | |__ /
|__ |__| | \ | |__ /_
Cortez gives out his missions at his yacht in the marina at Washington
Beach. He is marked on the radar with a "C".
********************************************************************
TREACHEROUS SWINE
********************************************************************
OBJECTIVE:
Kill Gonzales because of his loose tongue.
REWARDS:
- $250
- Casual outfit delivered to Gash in the North Point Mall
- Machete is now on sale at Bunch of Tools in Washington Beach
WALKTHROUGH:
At the start of the mission Cortez will hand you a chainsaw. Despite what
Cortez told you to do, you don't have to kill Gonzales with it. I just shot
him. Cruise over to Gonzales's condo in Vice Point. When you walk into the
front door, you'll be taken to the roof. Gonzales will spot you and he'll
run away. Meanwhile, his men will come over to stop you. Slice them up
with the chainsaw, and kill Gonzales before he can escape if you can. He'll
try to get through the lower exit door, so you can jump over the railing and
get in his way. If you didn't manage to get him, you'll follow Gonzales
back to the street. You'll have to kill him then.
When you do kill him, you'll get a two star wanted level. Quickly get in a
car. There should be a Police Bribe right next to Gonzales's condo
building, so grab it to take the level down to one star. After you've done
that, head for the Pay 'N' Spray in Vice Point. Drive inside to get your
car sprayed to lose your wanted level.
ALTERNATE WALKTHROUGH:
Instead of going to the Pay 'N' Spray after grabbing the first police bribe,
go into the alleys across the street from the Pay 'N' Spray to get another
police bribe. Or, you can go change your clothes, or you can hide somewhere
till the star goes away by itself. You'll save $100 by doing this.
********************************************************************
********************************************************************
MALL SHOOTOUT
********************************************************************
OBJECTIVE:
Meet a courier of Cortez's at the mall.
REWARDS:
- $500
WALKTHROUGH:
Head for Washington Mall. Go up the escalator in the middle of the mall,
and talk to your French contact. Suddenly, you'll be attacked by French
government troops. The courier will run away while yelling at you for
allowing the soldiers to follow. You have to hunt down the courier, kill
him, and get the chips back.
First though, get out of the mall while dodging gunfire from the French
soldiers. Next, grab a car (or a bike if you have a machine gun) and chase
after the courier. If you've got a car, ram him off his bike and run him
down. If you're on the bike and have a machine gun, press CIRCLE to fire in
front of you. After you kill the courier, take the chips back to Cortez.
You can stop at the Pay 'N' Spray if you feel you need to though.
********************************************************************
CELL-PHONE CALL: You get a call from an unknown person asking you to answer
a pay phone in Vice Point, assuming you did the last phone mission he gave
to you. If not, he'll call you after you complete that mission.
********************************************************************
GUARDIAN ANGELS
********************************************************************
OBJECTIVE:
Get some supplies at the multistory carpark, and then stand guard over a
business deal being run by Diaz.
REWARDS:
- $1,000
- you get a new boss, Diaz (see CELL-PHONE CALL beneath this mission
walkthrough)
- Starfish Island is opened up
- Shotgun is now on sale at Ammu-Nation in Ocean Beach
- Ruger is now on sale at Ammu-Nation in Ocean Beach
WALKTHROUGH:
First, travel to the multistory carpark in Ocean Beach. Get the Ruger rifle
that was left for you on the first floor of the garage. Lance will then
appear again in his white Infernus. Tommy asks him to come with him to the
deal, and Lance decides to do it. Drive down to the back alley of Ocean
Drive in Washington Beach with Lance. You'll get message boxes explaining
how to use assault rifles while on the way there.
Diaz will arrive in an Admiral with some other men. Tommy says they should
get ready for the meeting by getting into shooting positions. Lance says
he'll cover the deal from the balcony, and he tells Tommy to cover from the
other roof. Go up there and walk into the circle. The Cubans will arrive,
and the deal will commence. Unfortunately, the Haitians will interfere with
the deal. Snipe them all from the ledge with the rifle before they can kill
Diaz or Lance. You should worry more about Diaz, since he's on the ground
and in the heat of the action. Most of the enemies appear from the street
to your right. Later in the gunfight though, a van will come from the alley
to the left.
After you've killed everybody, two guys on Sanchez dirt bikes will zip down
the alley. One of them will swipe the money while he's zooming past.
Fortunately, the other one gets knocked off his bike with a gunshot. You
need to grab his bike and chase after the other biker who took the money.
Grab a machine gun and get on the bike, then chase after the thief. While
you're chasing him, you'll be told how to do driveby shootings. After you
kill the biker, take the money and get it back to Diaz. Where'd Lance run
off to though?
ALTERNATE WALKTHROUGHS:
Instead of using the Ruger, you could purchase some grenades at the
Ammu-Nation at North Point Mall and use those to blow up the Haitians' cars.
Unfortunately, you also run a good risk of blowing up Diaz too. The
rifle's not the only good gun for this mission either. The shotgun can be
just as effective too if the target's close enough!
Despite what the game tells you, you can chase the Haitian that flees with
the money in a car, but it's a bad idea. Cars are hard to navigate down the
tight little alleyways the bike goes in. However, later in the chase the
Haitian will leave the alleys, and you can easily knock him off his bike
then.
+++++++++++++++++++++++++++++++++++++++++++
Unlock the Colt Python by getting 30 hidden packages before you complete
this mission. You can jump down from your sniper's nest and kill everyone
easily.
Contributed by: editorhoo
+++++++++++++++++++++++++++++++++++++++++++
********************************************************************
CELL-PHONE CALL: Diaz thanks Tommy again for protecting him. He says he'd
like Tommy to come work for him. You've got another boss now.
NOTE: To play Cortez's next mission, you must complete the mission PHNOM
PENH '86 which Ricardo Diaz gives out.
********************************************************************
SIR, YES SIR!
********************************************************************
OBJECTIVE:
Steal a tank from a military convoy and deliver it to one of Cortez's
garages.
REWARDS:
- $2,000
WALKTHROUGH:
Drive over to the eastern highway of western Vice City where the convoy is
traveling. Once you're there, you need to figure out how to get the troops
tounlock the Rhino tank's doors so you can get inside it. There are a few
ways to do this.
1. First, there's the obvious path of launching an full-out attack on the
convoy. However, this is a really stupid idea, considering you're very
outgunned. If you must though, I recommend you get the rocket launcher from
the Hooker Inn in Viceport. Use that to blow up the Barracks OLs, and all
the troops. After all the outside troops are dead, the ones inside the tank
will jump out. Take the tank, or stick around to kill the tank soldiers if
you want to.
2. Try to snipe the soldier on the tank's top hatch to get the soldiers to
come out. Block the street with a vehicle so they'll stop temporarily, or
wait till they get to a red light. This will make it easier to hit the
gunner. If you use a car, shoot the gunner fast since the privates can move
cars out of the way. However, they can't do anything if you use a
helicopter to block the road. Once you shoot the gunner, the soldier inside
the tank will get out to see what's wrong. Quickly run over and get inside
the Rhino. If you don't hurry, the army will open fire on you.
++++++++++++++++++++++++++++++++++++++++
3. You can follow the convoy until they get to the delicatessen. A soldier
will hop out of the tank to get some donuts. The doors of the tank will now
be unlocked. Quickly jump inside the tank.
Source: GTAVC messageboard at www.gamefaqs.com
++++++++++++++++++++++++++++++++++++++++
Once you're actually inside the tank, you should be relatively safe even
though you have a three-star wanted level. Just don't get pulled out of the
tank by a soldier or arrested by a cop and everything will be fine. Deliver
the tank quickly to Cortez's garage in Little Havana, since the army has
activated a self-destruct system on the tank. Once the tank's been
delivered, the mission will be over.
NOTE: Instead of taking the tank to Cortez's garage, you might want to keep
it for yourself. Make sure you've purchased a property with a big enough
garage ahead of time. You can't keep the tank if your garage isn't big
enough to hold it! A good property would be Hyman Condo. After getting the
tank, rotate the cannon backwards and shoot the gun over and over for extra
speed. Zoom it to one of your properties, and put it in a garage. Let the
self-destruct system blow it up for you. Getting to hear the tank's
computer say "Prepare to die Communist scum!" is also a nice side benefit.
:)
********************************************************************
CELL-PHONE CALL: If you have completed missions for all the major bosses at
this point, Kent Paul will call you and he'll ask you to meet him at the
Club Malibu.
NOTE: To play Cortez's last mission, you must complete the mission DEATH ROW
that Kent Paul gives out.
********************************************************************
ALL HANDS ON DECK!
********************************************************************
OBJECTIVE:
Defend Cortez and his yacht while they try to escape Vice City's waters.
REWARDS:
- $5,000
WALKTHROUGH:
Before you take on this mission, I highly advise you get together a lot of
rifle ammunition, and be sure you collect the rocket launcher from the
Hooker Inn at Viceport a couple times. As the yacht leaves the docks,
French government agents pull up to the docks in black Washingtons. They
quickly hop inside three boats and give pursuit to Cortez's boat.
As the mission begins, start shooting at the boats with your rifle. One
will stay behind the boat, and the other two will take the left and right
sides of the yacht. Listen to Cortez's warnings of where the boats are.
Remember that "port" means the left side of the boat, and "starboard" means
the right side of the boat. Unless you have ten or more rockets, you should
save the rocket launcher for later.
After you blow up some boats, you'll see the French have set up a roadblock
of boats to stop the yacht. You need to shoot them out of your way. Shoot
the three center boats only. You don't need to hit any of the others.
Again, only shoot them with rockets if you have a surplus of them. At this
point, French agents will attempt to board the yacht in small inflatable
rafts. They'll pause for a moment when you first see the roadblock, so this
is your prime opportunity to destroy them. Blow them up if you can. When
an agent manages to get on the boat, Cortez will call out the warning,
"Tommy, we are being overrun by the French."
Also, at this time, helicopters will attack one at a time. Make sure to
listen for when Cortez warns you one is coming. The helicopters will all
approach from the right side of the front of the yacht. Shoot them down
quickly with the rocket launcher before they can get over the boat to let
the agents out. If one manages to get close, don't shoot it or you'll blow
yourself up along with it. Aim for the agents instead.
After the regular helicopters have been taken down, a military helicopter
will attack you. It won't let out any passengers, but it will continually
fly over the boat while shooting down at you. Just like the other choppers,
use your rocket launcher to shoot it down. It'll take at least three
rockets to destroy it. After the helicopter is down and the blockade of
boats has been cleared, the mission will be complete. Cortez will thank you
for your help, and he'll give you his private launch as a gift.
NOTE: If you run low on rifle ammo or health, there are supplies underneath
the canopy on the top of the yacht.
********************************************************************
CELL-PHONE CALL: Kent Paul will call Tommy and criticize him for being an
arrogant bigshot. He also warns Tommy to watch his back, because somebody
has put a price on his head.
--------------------------------------------------------------------
********************************************************************
5C - Ricardo Diaz
********************************************************************
--------------------------------------------------------------------
___ __ _
| \ | |__| /
|__/ | | | /_
Ricardo Diaz will give out his missions to you at his mansion on Starfish
Island. His hideout is marked with a "D" on the radar.
********************************************************************
THE CHASE
********************************************************************
OBJECTIVE:
Go to the thief's house and find out where he is hiding Diaz's money.
REWARDS:
- $1,000
- Stubby Shotgun is now on sale at Ammu-Nation in North Point Mall at Vice
Point
- Katana is now on sale at Tooled Up in North Point Mall at Vice Point
WALKTHROUGH:
This would probably be a good mission to try out your indestructible Admiral
on. Travel to the thief's apartment in Vice Point. When you get there, go
up the stairs and look in through his window. The thief will then spot you
from an above balcony and he'll make a run for it. You have to chase him
across the rooftops without killing him. When you get to the top balcony,
he'll fire some rounds your way, but Tommy will automatically duck them.
Run across the rooftops after him. If you're too slow, he'll shoot some oil
drums to block your path with flames. It's no big deal though, because you
don't have to stick to the roof anymore. Just drop to the sidewalk and keep
following. In a little bit, the thief will jump down from the roof, and
he'll hop into a BF Injection and take off. Find a car as fast as you can!
After you've got wheels, chase after the thief. Be careful while you're
chasing the target, because he'll shoot at you with his rifle from the car
while his partner drives. Remember that you're still supposed to only
follow the thief, not kill him. Keep a distance so he won't be able to hit
you well. Just keep the pink arrow in sight. His route will take you
around the North Point Mall and then to Prawn Island. When he stops the
car, drive up to him and you'll see him run into one of the mansions. So
that's where he's hiding the money...
********************************************************************
********************************************************************
PHNOM PENH '86
********************************************************************
OBJECTIVE:
Fly over Prawn Island in a helicopter and shoot all the gang members below,
then get inside the mansion and get back the money from the thief.
REWARDS:
- $2,000
- western Vice City is now open
- you can now get a five-star wanted level
- Cortez offers you work again (see CELL-PHONE CALL below this mission
walkthrough)
- Avery offers you work again
- Sniper Rifle is now on sale in Ammu-Nation in North Point Mall in Vice
Point
WALKTHROUGH:
If you want to, you can practice your aim with the M60 on the boats,
Caddies, and other helicopters on the way there. You've got infinite ammo
when you're in the helicopter, so fire away! The second part of the mission
will begin once you're over the island, but it doesn't require much
strategy. Just shoot the guys before they can shoot the helicopter down.
Lance will first stop over the roof of the yellow mansion, and the war will
begin. You're first up against six guys on the roof. Two of them can be
taken out by shooting the oil drums next to the roof entrance. After
eliminating them, you'll go down towards the balconies. There's three guys
on the top balcony, and two on the bottom. After you kill them, you'll fly
over to the blue mansion.
There will be a very large amount of guys around in the blue mansion's
backyard. Shoot the vehicles if there are enemies close to them. The
vehicles are easier to hit than the guys standing next to them. There will
also be two people in the pool, and one near the small shed to the right.
Next, aim for the two vehicles near the tennis court to the right, and blow
them up before you get in range of the guys behind them. Kill the two men
in the tennis court, and the one that's beneath you near the shed.
You'll now be taken to the roof of the green mansion. You can take out the
three guys on the left side of the roof by hitting the oil drum next to the
small building on the roof. Kill the last two people, and then you'll be
taken to the front of the blue mansion. There's two guys on the upper
balcony, and three on the lower porch. You should take out the guys on the
upper balcony first since they're closer to you and have a better shot.
Finally, you'll be taken to the last part. The thief will be on the roof of
the yellow mansion, and he'll yell that you're going down since you're on
his turf. Be sure you pick these guys off fast since they have Rugers.
After those three guys are dead, Lance will drop you on the ground. You're
on your own now.
In this part, you have to fight your way to the roof of the yellow mansion
to get the money back. Before you go inside though, you should grab a car
and park it in front of the front door. This will give you some cover while
you shoot the guys inside the mansion's foyer. Use the M60's scope to pick
them off in the room. You'll have to move the car aside though to hit the
gunmen on the balcony. After the six guys in the room are dead, go up to
the balcony. Turn to your right to find the stairs leading to the roof.
Kill the man in front of the door, and head out onto the roof. Take the
money, and then Lance will pick you up. Mission complete!
********************************************************************
CELL-PHONE CALL: Cortez will call you, and he'll say he needs you to help
him with some more things. He's now available for work again at his yacht.
NOTE: When you get in a car, you'll be given a special radio announcement
that all bridges leading to western Vice City again, since Hurricane
Hermione's threat has now passed.
********************************************************************
THE FASTEST BOAT
********************************************************************
OBJECTIVE:
Steal the fastest boat from the boatyard and bring it to Diaz.
REWARDS:
- $4,000
WALKTHROUGH:
First, head over to Vice Port where the boat is being constructed, and make
sure you have a durable car. You also might want to pick up the body armor
at the north entrance's gates to the docks. You're going for a ram raid on
the enemies protecting the boat. Run over all the guys surrounding the
boathouse. You may need to get another car midway through running them
over, since they all have Rugers. After you've killed everyone outside, run
over the mechanics with the hammers inside the boathouse.
Park your car at the door, and then press the switch inside the boathouse to
drop the boat in the water. You now have a bunch of guys coming in through
the garage door to kill you. Shoot the car you parked in the garage door
till it explodes, and it will take out a lot of the guys with it. Kill off
the survivors, and then hop inside the Squalo boat you dropped from the
crane. You now have a three-star wanted level and police boats are after
you. Don't pay much attention to them though, because as soon as you drop
off the boat at Diaz's place, you'll lose the wanted level.
++++++++++++++++++++++++++++++++++++++++++
Before going to Diaz, obtain a sniper rifle with a bunch of ammo, a shotgun,
and a kevlar vest.
First, steal a packer. Then drive it to the lot that's across the road from
the target area (the correct one has a pony and a sub-machine gun in it.
There will be a building with an overhanging roof. Drive the Packer so that
the "ramp" part of the Packer goes right up onto that roof. From here, you
will have vision of most of the yard (you'll have to move around to find the
point where you can see down the whole corridor, also make sure to watch out
for guys to your left). You can now snipe away at all of the goons. You
should be able to kill 80% of them.
Now jump down, run across the road. As you approach the yard you will notice
the road is at a slight incline as you enter the target lot. Crouch here
(with L3), and put sniper vision on. The rest of the goons (the ones that
were around the corner and not visible from the roof's vantage point) will
be "aggro" on you now, so will make themselves visible and start shooting.
However, they will have a lot of trouble shooting at you if you have
positioned yourself correctly, as most of their shots will harmlessly
rebound off the lip of the road infront of you. Snipe them at your leisure
-- you should even have time to aim for headshots if you are an ammo
conservationist.
After that, switch to the shotgun, run towards the boat, hang a left and go
into the garage. There will be 3 guys with hammers. Shotty makes fairly
quick work of them. Step on the pink circle, quickly turn and start shooting
goons as they appear (I pick the shotgun, as it auto aims and kills in one
shot. So just hold R1, fire, release, hold R1, fire, release, etc). There
should be about six of them that appear. After they are dead, run to the
boat.
When you fire up the boat, police pursuit will start. Even though, it's
still a fairly sedate trip back to the mansion, as long as you don't mind
the hum of the occasional bullet over your shoulder.
Contributed by: Andrew
++++++++++++++++++++++++++++++++++++++++++
NOTE: If you want to, you can take the Squalo for a ride again after you've
dropped it off at the mansion. Just hop in the boat again.
********************************************************************
CELL-PHONE CALL: If you completed the two previous phone missions, you'll
get another phone call from the unknown man who passes out the phone
missions. He asks you to go to the payphone at Washington Mall again.
********************************************************************
SUPPLY & DEMAND
********************************************************************
OBJECTIVE:
Get the cargo from the yacht before the other boats do, and bring it back to
Diaz.
REWARDS:
- $10,000
- Tracksuit outfit delivered to Jocksport in Downtown
WALKTHROUGH:
First, travel to the Squalo parked at the jetty behind the mansion. Lance
is in the boat already, and he wants to come along with Tommy on the chase.
Follow after the other boats headed for the yacht. Lance will shoot at the
boats while you drive. After you pass the other boats, travel through the
waterway between Leaf Links and Vice Point. Once you get to the yacht and
get the stuff, you get to switch places with Lance. He'll drive while you
shoot. You've got infinite ammo, so fire away all you like.
Aim for the driver or the gunman in each boat. If you hit one of them, the
boat will fall back. You can also shoot the boat itself until it blows up
if you have bad aim. After a little while, your boat will be attacked by
gunmen on a jetty on the right side of the waterway, if you're facing
forward. Shoot the oil drums they are standing next to, and you'll
eliminate most of them quickly. A helicopter will also attack from the air
at this time. If you hit the pilot, the helicopter will fall back and it
will cease pursuit like the boats. If your aim is poor though, shoot at the
helicopter itself.
Next, you'll get attacked by another boat that appears in front of you.
Treat it like the other vehicles. Either hit the gunman or the boat itself.
You will then arrive at Diaz's place and the mission will be over. Lance
will say he'll talk to you later, and he'll zip off in the Squalo.
********************************************************************
CELL-PHONE CALL: You'll get a call from Lance. Tommy says they'd better
hurry up and get the money back, and he says he'll talk to Lance later.
NOTE: To play Diaz's last mission, you must complete the mission DEATH ROW
that Kent Paul gives out.
********************************************************************
RUB OUT
********************************************************************
OBJECTIVE:
Kill Diaz!
REWARDS:
- $50,000
- you can now get a six-star wanted level
- the Colt Python, MP5, Spaz Shotgun, M4, and PSG1 are now on sale at Ammu-
Nation in Downtown
- You get a new boss, Love Fist (see CELL-PHONE CALL after this mission
walkthrough)
CHANGES TO DIAZ'S MANSION:
- Diaz's mansion becomes a safehouse
- the name of Diaz's mansion is switched to the Vercetti Estate
- Lance's Infernus will be parked in front of the mansion
- health, body armor, shotgun, and M4 pickups will appear in a room at
the bottom of the spiral staircase in the mansion
- a helicopter will be parked on the roof of the mansion
- hidden package reward items appear on the east side of the mansion,
near the courtyard
IMPORTANT! PLEASE READ!: Numerous people have complained to me about a
glitch in this mission. Sometimes if you get killed after going inside
Diaz's mansion during this mission, all of the mansion's doors will refuse
to open the next time you play the mission. If reloading your file doesn't
work, the only way out is to start a new file.
WALKTHROUGH:
At the start of the mission, Lance will hand you an M4. You're probably
going to need it if you want to be subtle and snipe the bad guys from afar.
If that's too inaccurate for you, you could try to use a sniper rifle
instead. If the guards start to catch on to where you are though, using the
Uzi's lock-on feature is a good way to take them out quick. There's also
the choice of running the enemies over with cars, but that can get tricky
once you start trying to take out guys in the backyard, thanks to the
elaborate landscaping.
To get inside the mansion where Diaz is, you need to get to the backdoor of
the mansion, which is near the swimming pool. You can either get to the
backdoor by heading through the hedge maze to the east, or across the
courtyard to the west. I prefer the courtyard, because it's a much simpler
path to follow. There's also enough space to use cars to run over people
with. However, there is a shortcut path to the pool on the west side of the
hedge maze. It's your call how you want to get in.
If Lance is following you closely, he'll suddenly shout "This way!" at one
point while you're heading towards the rear entrance. He'll then run
straight for the backdoor. Follow after him, but make sure to give him some
covering fire in case he runs straight into an ambush. Head inside the
mansion with him when you get to the back entrance.
Once you're inside the mansion, walk forward and shoot the guy standing on
the spiral stairs. Continue going up the stairs while shooting more
enemies. Bypass the first hall you see, because it leads to the bottom
floor of the main hall. You'll be vulnerable during a gunfight there. Take
the second hall that's further up the stairs instead. Walk down this hall
until come to the main hall of the mansion. Kill the guards that confront
you in here. When you start to walk towards Diaz's room at the top of the
grand staircase, he'll come out to fight with you.
Diaz is heavily armored, so you'll have a hard time trying to kill him with
your guns. Shoot him from a distance until he retreats to his room. After
he runs into his room, stand just below the top of the grand staircase.
Make sure you can shoot inside the room Diaz retreated into. From here, you
can shoot at Diaz, but he'll have a hard time hitting you. After Diaz is
dead, you complete the mission.
NOTE: If you get heavily damaged during the gunfight in the main hall, you
can grab a health powerup in the downstairs bar room. Also, there's an
Adrenaline Pill on the roof you can use to increase your reaction time to
the enemies.
ALTERNATE WALKTHROUGHS:
You don't have to enter the mansion through the back door. There's also the
choice of coming into the mansion through the roof. Use a helicopter to get
up there. If you're bringing a helicopter ahead of time though, be sure to
park it far away enough from Lance's meeting place so that it doesn't vanish
during the cutscene. Once you're inside the mansion, it's only a short trip
down the stairs to the corridor to the main hall. You can avoid a fighting
a lot of enemies by coming in this way. Kill the guards and Diaz in the
main hall to end the mission.
----------------------------------------
You can also get access to the back door of the mansion by using a boat to
come in through the mansion's dock, or you can land the helicopter in the
backyard too. This is another way to easily get inside the mansion.
----------------------------------------
If you want to kill Diaz in an easier way, I advise you get the rocket
launcher from the Hooker Inn in Viceport. Shoot at Diaz with the rocket
launcher when he appears. The rounds are so powerful Diaz will be blown off
his feet. About two or three rockets should be enough to kill him.
NOTE: Don't you think the "D" should have been an "L" instead to represent
Lance? I mean, come on, why in the world would Diaz order you to kill
himself? That is, unless the Sons of Liberty needs his vital signs to
activate Metal Gear or something...
********************************************************************
CELL-PHONE CALL: You'll get two calls. The first call is from Kent Paul
asking you to meet with him and Love Fist at the recording studio in
Downtown. The second call is from Sonny, who says he wants Tommy to
continue supporting the Forellis...or else...
--------------------------------------------------------------------
********************************************************************
5D - Kent Paul
********************************************************************
--------------------------------------------------------------------
__ ___
|__/ |__ |\ | |
| \ |__ | \| |
Kent Paul passes out his mission at the Club Malibu, in Vice Point. He is
marked on the radar with a "K".
********************************************************************
DEATH ROW
********************************************************************
OBJECTIVE:
Rescue Lance from Diaz's men at the Junkyard.
REWARDS:
- Diaz offers you work again
- Cortez offers you work again (see CELL-PHONE CALL after this mission
walkthrough.)
WALKTHROUGH:
After the mission begins, note Lance's life meter that appears on the
screen. During this mission, Lance is being slowly tortured to death. So,
his health meter will continue to drop as the mission wears on. You have to
save Lance before he dies from the torture.
Get over to the Junkyard near Little Haiti as fast as you can. When you
arrive at the entrance to the scrap yard, you'll notice Diaz's men have
barricaded the entrance with a Sentinel. Either ram the car aside with a
heavy vehicle, or stand next to the gate and shoot the car until it blows
up. Duck down with L3 so your bullets will have greater accuracy.
Once you're in the junkyard, kill everybody who gets in your way. My
preferred way of doing this is to auto-aim everybody with the Uzi and then
shoot them dead. Watch out, because a few of Diaz's men will also try to
sneak up behind you during the gunfight. Lance is in a hangar-type building
in the scrapyard. It's behind the crane that has a sniper on it. Kill all
the men guarding the hangar, and touch the torture chair Lance is sitting in
to free him.
Tommy yells at Lance for blowing his plan to pieces, and Lance counters by
saying he had to do it to avenge his brother. Tommy says they have to kill
Diaz before he hunts them down and kills them. After the conversation,
you'll be told you'll have to get Lance to the hospital. There are two
models of vehicles in this area you can use to get away. You can either
take the Sentinel parked to the left of the hangar (or the one that might
still be at the gate), or you can get in the Trashmaster parked in the
middle of the yard. I advise you take the Trashmaster. You'll see why in a
moment.
As you leave the yard, Diaz's men will attack you. They're driving really
fast Comets, so it will be hard to get away from them. If you took the
Trashmaster though, they shouldn't be any threat. They'll bounce off the
Trashmaster's heavily armored body like ping-pong balls. If you took the
Sentinel, try ducking down some side alleys to give them the slip. Anyway,
get Lance over to the hospital in Downtown. After you get there, the two
will decide to meet outside Diaz's mansion after Lance gets his injuries
treated.
NOTE:
If you get badly hurt during this mission, there's a health powerup on top
of the garbage machine next to the crane. You can also run to the nearby
pizza restaurant to get food to heal up. Getting more health will waste
quite a bit of time though, so be fast in traveling back and forth.
ALTERNATE WALKTHROUGHS:
The really easy way to beat this mission is to use the indestructible
Admiral from the mission GUARDIAN ANGELS, or the Rhino from the mission SIR,
YES SIR! You can just run over everybody, get Lance inside the vehicle, and
then drive away. This is even more fun with the Rhino, since you have a
cannon to blow up everybody with! Just make sure you rotate the cannon
behind you and fire to get over to the scrapyard in time.
----------------------------------------
There's also the choice of using a helicopter to quickly fly over to the
scrap yard. If you do use the helicopter, land the helicopter in the
northeast corner of the yard. There may just be barely enough room to set
down, but there aren't any bad guys over here to shoot you up while you're
trying to land. If you're have trouble fitting chopper in tight spaces, use
the VCN Maverick helicopter on the VCN building. It's smaller than a Police
Maverick or a regular Maverick.
After landing, you can then shoot up the guards and go into the hangar.
After you free Lance, you can go to the helicopter, and fly right over to
the hospital without having to deal with Diaz's Comets.
----------------------------------------
You could also land the helicopter on the roof of the large building on the
east side of the scrap yard. From here, you can snipe a lot of people down
below with a sniper rifle. After you've killed off a lot of the people,
land the helicopter in the yard and kill off the survivors. Pick up Lance
and take him to the hospital.
********************************************************************
CELL-PHONE CALL: Cortez will call you, and he'll say he needs your help
dealing with the French.
--------------------------------------------------------------------
********************************************************************
5E - Tommy Vercetti
********************************************************************
--------------------------------------------------------------------
__ __ __ __ ___ ___
| | |__ |__| | |__ | | |
\__/ |__ | \ |__ |__ | | |
Now that you've made a name for yourself and you've got your very own
mansion, it's time to work for yourself! To take missions from yourself, go
to the Vercetti Estat on Starfish Island. A "V" on the radar represents
you. The pink circle will be at some place on the grounds, depending upon
the mission.
********************************************************************
SHAKEDOWN
********************************************************************
OBJECTIVE:
Smash out the storefront windows in the mall so businesses around town will
pay protection money again.
REWARDS:
- $2,000
- you can now purchase properties around the map
WALKTHROUGH:
You might want to get the rocket launcher from the Hooker Inn in Viceport
again for this mission. You have five minutes to get down to the mall and
destroy all the panes of glass on the right storefronts. Thankfully,
there's a Stinger with an Uzi parked nearby. Not only will you be able to
get to the mall fast, you'll have some firepower to shoot out the glass
windows. Once you're at the mall, these are the stores you have to destroy:
FIRST FLOOR
===========
- Jewelry Store in northeastern corner
- Book Store in northwestern corner
- Tarbrush Cafe in southeastern corner
- first floor of Gash on the southern side
SECOND FLOOR
============
- second floor of Gash on the southern side
- Vinyl Countdown on the western side
Destroy the glass windows any way you want to. Blast them with your guns
(preferably a shotgun or a machine gun), or hit them with your melee
weapons. You could even steal the Infernus on display in the northwestern
corner of the mall and crash it through those windows. Also, if you stand
inside stores and get a wanted level, sometimes the cops can help you out in
breaking the windows. They'll try to shoot you through the windows, so the
windows will take damage and subsequently break.
If you need health at any time, go to the food court and purchase some food
there, or get some from the giant soda cup in the northwestern corner of the
mall. If you need armor or weapons, buy some from Ammu-Nation.
ALTERNATE WALKTHROUGH:
++++++++++++++++++++++++++++++++++++++++++
Leave a bike outside the mansion so its waiting for you after you start the
mission. This allows you to get there fast, and its also brilliant for
manoevering in the mall, as you get to the shops a lot quicker.
Contributed by: Stephen Pratt
++++++++++++++++++++++++++++++++++++++++++
********************************************************************
CELL-PHONE CALL: You'll get two calls this time. First, Avery will call
you, and he'll advise you to keep your eyes open for businesses to buy. The
second call (assuming you've done the previous phone missions) is from the
mystery man who again asks you to answer another payphone. This one is at
the airport terminal.
********************************************************************
BAR BRAWL
********************************************************************
OBJECTIVE:
Kill the guards protecting the Front Page Bar so the bar will pay protection
money again.
REWARDS:
- $2,000
WALKTHROUGH:
First, get in the nearby Sentinel with your two lackeys, and take off for
the Front Page Bar at Ocean Beach. Blow away the two security guards
protecting the entrance, and then speak with the bar owner. He says the
people who were supposed to be protecting his business were DBP Security,
and that you should go deal with them since they're stealing your business.
You now have five minutes to take out the DBP Security members before they
manage to clear out. Go to their building nearby. Note that there's an
Oceanic parked in their fenced off lot. Shoot it until it blows up, and it
will take out a lot of the guards. Kill off the survivors, and then two
guards will flee the scene on bikes.
You have to kill them to complete the mission. Watch out though, because
they've got a Securicar covering them. Knock them off their bikes. Kill
them fast because once they're off the bikes they can use their M4s.
ALTERNATE WALKTHROUGHS:
If you wait long enough, they'll go by the light house and jump off their
bikes. They'll be a little easier to kill once they do this. Just be
careful not to fall in the water.
********************************************************************
CELL-PHONE CALL: Lance yells at Tommy to give him a fair share of the
leadership of the business. Tommy calmly says he'll come over later to talk
over this disagreement with him.
********************************************************************
COP LAND
********************************************************************
OBJECTIVE:
Disguise yourself and Lance as cops, and get a squad car. Next, sneak into
North Point Mall and detonate the bomb that Mike set at the Tarbrush Cafe.
REWARDS:
- $10,000
- Cop outfit delivered to Police Station in Washington Beach
- The Vercetti Estate will now generate revenue up to $5,000 a day
WALKTHROUGH:
First, go get a two-star wanted level. The easiest way to do that would
probably be to run over or shoot a cop. Drive inside the lock-up garage and
allow two policemen to get inside the garage with you. Tommy and Lance will
automatically knock out the policemen and put on their uniforms.
After you're suited up, walk around behind the wall to the right of the
garage to find a police car. Get inside and head for North Point Mall.
Once you get close to the barricade blocking off the mall, slow down or the
police will see through your disguise. Now that you're in cop territory,
don't do anything illegal or the cops will be onto you. Stop at the front
of the mall and go inside. Walk over to Tarbrush Cafe in the southeast
corner of the mall.
Arm the bomb at the Tarbrush Cafe, then get the heck out of there! Run for
the nearest exit while the bomb detonates. When the bomb blows, you're
going to have a five-star wanted level! Now, there is an exit on the second
floor to the parking garage, but Lance will probably get lost, so take one
of the southern exits on the first floor. It will let you out in a plaza
where there's a police bribe and a car. If you take the bribe, that should
take a little weight off your shoulders.
Get in the nearby car and head for Starfish Island. If you take the
westernmost road on this island, you should come to a Pay 'N' Spray on the
way there. Stop in to get rid of your wanted level completely. Afterwards,
get back to the Vercetti Estate on Starfish Island.
ALTERNATE WALKTHROUGHS:
++++++++++++++++++++++++++++++++++++++++++
Use a helicopter instead of a cop car, the Sparrow in Vice Point is near the
garage so it's easy to get.
Contributed by: Finny Merrill
++++++++++++++++++++++++++++++++++++++++++
********************************************************************
CELL-PHONE CALL: Lance will call Tommy, asking him to give him a fair share
of the business, and not to treat him like a little kid like he's been
treated his whole life.
NOTE: You must have completed the mission CAP THE COLLECTOR from the Print
Works before you can play your final mission.
********************************************************************
KEEP YOUR FRIENDS CLOSE...
********************************************************************
OBJECTIVE:
Defend your money safe from the Mafia, and kill Lance and Sonny.
REWARDS:
- $30,000
- Python and Body Armor pickups will appear in the lounge on the right side
of
the main hall in the Vercetti Estate
- the Vercetti gang now carries Uzis
- the Hunter appears at the army base in Escobar International, or the
helipad mansion in Ocean Beach if you found all 100 hidden
packages.(contributed by: kaanchtoofan)
WALKTHROUGH:
First, pick up the Python nearby, and stand in front of the safe in this
room. Stay there and use the Python to blast anybody who tries to get in
the room. Just press R1 + CIRCLE for a quick kill. Eventually, you'll get
a message telling you to kill Lance. Walk outside the room, and Lance will
yell at you that you don't have anybody to cover you anymore since he's
changed sides.
After the scene, run left and go up around the balcony this way so the guys
on the ground floor can't shoot you. Blast all the guys on the balcony,
then follow Lance down the hall. Just run towards him instead of shooting
him. You'll scare him into retreating down the hall. Keep running after
Lance so he can't stop at the next corner in the hall to take shots. Chase
him into the stairwell and run up the stairs after him so he'll get scared
and run away again. Do this even though the Mafia steals your money while
you ignore the safe. It's not worth the trouble because more Mafia will
keep coming as you kill them.
You'll now be at the heliport. Stand behind the barricade of oil drums
here, and use your Python to blast everybody including Lance. If your
health drops a lot, run back inside and go to the weapons room at the bottom
of the stairs. There's also a health powerup next to the helipad behind
Lance. Another way to kill everybody is to run past them when you first
appear on the heliport. Stand on top of the heliport and edge forward just
enough so that you can see the enemies' heads. Snipe them all with a rifle
for easy kills. After Lance is dead, run to the bottom of the stairwell and
get the supplies from the weapons room if you haven't already. Go up the
stairs, and head through the first hall you come to. Walk inside the main
hall, and head up the stairs towards the room with the safe.
Sonny will now appear and Tommy yells that he's going to make him pay for
leaving him in that cell for fifteen years. It's time for the final
battle... Run to one of the side balconies of the room after the scene
ends. Edge forward to the railing and duck down. Most of the Mafia guys
will ignore you and they'll just run for the safe. Pull out a rifle and
shoot at Sonny down below. Hopefully you'll be able to kill him before he
kills you. If you don't like doing it that way, you could quickly pull out
a rocket launcher and blast Sonny over and over with it until he dies.
ALTERNATE WALKTHROUGHS:
++++++++++++++++++++++++++++++++++++++++++
Do everything as you describe until you kill Lance on the roof. Then walk
over to the side of the roof (the side facing the mansion entrance) and use
the rocket launcher on the three limos parked in front of the main entrance
stairway. This clears the limos from the entrance. Make your way from the
roof to the office to trigger the scene where Sonny bursts in. Then, RUN
down the stairs and out of the mansion. Either use the Infernus parked next
to the stairs, or run out to the street and jack a car (I used a Phoenix).
Rev it up and go full speed up the mansion stairs and right into the doorway
(where Sonny camps out). Jump out of the car before it goes through the
door. Guaranteed to squash Sonny in one go. This way is great because it
fits with the "auto" theme of GTA.
Contributed by: totokeke
++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++
Needed for this mission: Sniper Rifle, Rocket Launcher, Sea Sparrow unlocked
behind the Mansion (or some other helicopter)
When the mission starts, don't move. Just use your infra-red scope snipe
rifle and zoom in enough so that your retical shows barely a sliver of
doorway on either side. Just snipe all of Forrelli's guys as they approach
(about 15 or 20) until you get the message to go take out Lance.
Switch weapons to something you can run with and head out of your office to
trigger the cinematic between Tommy and Lance. When it finishes, don't run
after Lance, just haul ass out the front door and then immediately to your
right and over the balcony railing. You will pick up a few stray bullets,
but nothing serious. Pick up the body armor (you should have lost very
little armor so far, but you might as well pick it up) and head around the
back of the mansion. Jump into the Sea Sparrow, (or get another helicopter
somewhere) elevate up to the roof and take out everybody up there.
Land on the roof and head down to the main hall. You will notice that a
bunch of Mafia guys are walking toward the main hall; away from the roof,
just pop them in the back of the head, none of them ever turn around to see
what's going on.
As soon as you get to the main hall, run to the opposite corner of the
second level to get a good view of your office. You will see Lance bent over
at the safe stealing money. Pop him with your rifle and run to the landing
in front of your office. Don't worry about the guys standing with Lance in
your office, they will disapear as soon as the cinematic between Sonny and
Tommy is triggered. After the cinematic, whip out the rocket launcher and
take a few steps forward to get a good aim at Sonny. You will get hit a few
times while you are aiming, but as soon as you let go with a rocket,
everyone at the entryway will be on their ass. Since these are the only
people left in the mansion, just wait for them to stand back up and repeat
your offensive. After 2 or 3 rockets, Sonny will be toast and the mission
will finish.
I tried about three or four different strategies at this last mission and
found this one to be absolutely dead simple. I don't think my armor health
ever went below %50.
Contributed by: Matt
++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++
Once the mission begins, leave the main office and go to the stairs, but
stay on top. Move to the left a little bit and make sure that you can see
about half of the door. Get your M4 or Uzi and keep pressing R1. Whenever
Tommy locks on a mob guy cap him. Sometimes if the come from the right he'll
shoot straight up in the air so watch out for that. The reason you stand in
this place is because it significantly reduces the amount of mob guys who
come after you.
Next follow Lance to the helipad. as soon as it's done loading run left and
grab the slow motion pill. Cap anybody who is in your immediate way. Run
back to the barrels in front of the entrance and duck down behind them. If
you didn't shoot them already there should be two guys right in front of the
barrels. Use a shotgun or your Uzi to kill them. You may have to stand up.
But duck back down after. Then, get your Uzi and pick off each guy one by
one. If the barrels in front of you get in your way you may have to stand up
and move over a little. Trust me this is the easiest way. Stay behind the
barrels until you've killed Lance.
Next run all the way down the stairs capping anyone that you come acrossed.
Once you get to the room with the life and armor get those and head back up.
Only don't go to the second floor go to the first. Run down the hall that
leads to the main area where Sonny is posted. Don't go into the room yet,
stay in the hall for now. Kill anyone in your line of sight. You should have
the Uzi still just keep hitting R1 and blasting anyone who's in your way.
Next, you should see a black column right in front of you. It is blocking
Sonny. This is the easy part. Run to the right of it and duck down right
next to it. This way the men in the office can't hit you and you have a
clear shot at Sonny. Next kill Sonny.
Contributed by: Teke
++++++++++++++++++++++++++++++++++++++++++
********************************************************************
CELL-PHONE CALL: You'll get three calls. The first one is another
meaningless call from Kent. This time he describes how he met Mercedes, and
how she's all fine and everything.
Next, Cortez will call you, and he's very scared that Mercedes might become
a lawyer. Tommy confirms that the rumor isn't true, and Cortez is very
happy of that. He says he has to meet the "new minister of the interior"
soon, and that he must be polite since he killed his father in a failed
coup.
The third call is from a very drunk Paul. He says he wants a cut of your
business, since he showed you around in this town and introduced you to
people. Tommy gently advises him to get some sleep.
You'll also get a call from some of the businesses you've completed work for
when you walk around near them.
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6: Asset Missions Walkthrough
After you beat the mission SHAKEDOWN, you'll be able to start buying certain
businesses around town. To learn where they are located, look at the
Properties section in the Buildings FAQ section. These businesses will
create more missions for you to complete after you buy them. Once you beat
all or most of the missions (depending upon the business) the business will
start generating revenue for you to pick up. Just walk through the dollar
sign icon that appears outside the business to get the money.
These properties are organized according to price. The cheapest properties
are first, and the most expensive properties are last. I strongly encourage
you to buy the Car Showroom first, since it's the biggest money-maker out of
the bunch. You can rack up quite a bit of money from the street races in a
short amount of time. Not to mention it's got four two-car garages. The
Malibu Club can also get you some good money once it starts generating
revenue for you to pick up.
The only business you absolutely have to buy to advance the story of the
game is the Print Works. However, try to get hold of all the properties if
you can, since they generate a lot of revenue.
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6A - Boatyard
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___ __ __ ___ __ __ __
|__| | | |__| | \_/ |__| |__| | \
|__| |__| | | | | | | | \ |__/
This property is located in Viceport. After you buy it, the Boatyard will
be represented on the map by a black anchor within a blue square.
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CHECKPOINT CHARLIE
********************************************************************
OBJECTIVE:
Pass through all the checkpoints to get all the drugs.
REWARDS:
- $5,000 (+ more money if you beat your old time)
- the Boatyard will now generate revenue up to a maximum of $2,000 a day
WALKTHROUGH:
This checkpoint race is more difficult than most other checkpoint races,
because the next checkpoint that you need to hit after the current one is
not marked on your radar. You may have to play the course a few times to
learn where all the checkpoints appear.
Next, I must discuss some control issues with the boats. I prefer using the
LEFT STICK to the D PAD in this mission. The LEFT STICK gives you more
precise control over the boat. You'll also be needing to pull off some
sharp turns in this challenge. There's a way to make a quick turn around in
a boat though. While you're speeding forward, let go of the X button for a
second, and then press X while pushing left or right on the stick to make a
sharp turn in that direction.
Now, there are two boats you can choose to play this mission: the Squalo and
the Cuban Jetmax. The Squalo has better acceleration and speed, but it's
quite unstable and liable to flip over. The Cuban Jetmax is more stable,
but it has less speed. You should try out both of them to see which one you
like better. I prefer the Squalo, but it depends upon your personal taste
which boat you like better.
Let's begin with the walkthrough. After you choose your boat, zoom straight
ahead through checkpoints 1 - 3. Get ready to make a quick right turn after
you get checkpoint 4 though. Turn a little to the right to get checkpoint 5
near the offshore dock. Make a fast U-turn around the dock and head back
towards land for checkpoint 6. Go straight for checkpoint 7, but get ready
to line up for a jump over Marina Pier 2 for checkpoint 8.
You need to go straight here, because there's another leap over a dock right
after the first one for checkpoint 9. After snagging checkpoint 9, curve a
little to the left and jump for checkpoint 10. Be very careful during the
jumps part, because a missed jump will cost you a lot of time here. If you
don't have enough speed for a jump, make a quick U-turn to gather some.
After you get checkpoint 11 straight ahead, turn to the right a little to
grab checkpoint 12 under the bridge. Make another right turn to go after
checkpoint 13. Checkpoints 14 - 17 will be in a canal. Try to stay off the
walls if you can. Turn to the left after snagging checkpoint 17 to get to
checkpoint 18. Make a sharp left turn while grabbing checkpoint 18 to avoid
running aground. This checkpoint will lead you into another canal traveling
along Leaf Links.
Make a sharp right turn after taking checkpoint 19. Take checkpoint 20
while you pass underneath a bridge to the south island of Leaf Links.
Prepare to make another sharp turn to the right while getting checkpoint 21.
Take checkpoint 22 from under the bridge near Leaf Links. Continue
following the edge of Leaf Links to your left to get checkpoints 23 and 24.
Drive under some bridges and then make a sharp left while getting checkpoint
25. Finally, go down a short canal to get the last checkpoint, number 26.
********************************************************************
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6B - Ice Cream Factory
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--------------------------------------------------------------------
__ __ __ __ __ __ ___
| | |__ | |__| |__ |__| | | |
| |__ |__ |__ | \ |__ | | | | |
This business is located in Little Havana. After you purchase the Ice Cream
Factory, it will be represented on your radar by a cherry enclosed within a
white square.
IMPORTANT! PLEASE READ!:
Saving at the Ice Cream Factory can glitch up your game so it's unplayable.
The file could refuse to load when you start the game. Also, you might not
be able to get any more cell-phone calls. This will make it impossible to
start several missions, like CAP THE COLLECTOR and KEEP YOUR FRIENDS CLOSE
for example. So...NEVER SAVE AT THE ICE CREAM FACTORY! If you have already
saved there though and your game has been glitched, the only way out is to
start a new file. (contributed by: meboy)
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DISTRIBUTION
********************************************************************
OBJECTIVE:
Distribute the 'ice cream' to 50 people in one run. (Contributed by: Finny
Merrill)
REWARDS:
- $15 per deal
- the Ice Cream Factory will now generate revenue up to a maximum of $3,000
a day
WALKTHROUGH:
Oh, I'm SO glad we only need to talk to that crazy ice cream lady only once.
She...scares me... Anyway, You need to give out 50 products, and you have
to do this all in the same run. If you get out of your van, or if an enemy
throws you out of it, the run will end and you'll have to start the mission
all over again at the ice cream factory.
This is more or less like another R3 vehicle mission. You simply need to
give out the products to the customers. To do business with customers, turn
on the jingles by tapping the L3 button, and stop next to a group of people.
Hopefully some will come over to get 'ice cream' from you. If they don't,
try driving forward some and stopping again. They might change their mind
that they want ice cream if you do that.
The more 'ice cream' you give out, the more police attention you'll get.
Your wanted level tends to go up faster if you do deals in front of
policemen, so avoid doing business when they're around. After you get one
star, give out ice cream to a few more customers and then take off. If
there's a policeman around, you should take off immediately before he
arrests you. Drive around until the star goes away (or look for a Police
Bribe), and then continue to passing out the goods. It's difficult to elude
the police long enough in this van to get rid of a wanted level. You should
never let your wanted level get to two or above, unless you know where a
nearby Police Bribe or a Pay 'N' Spray is.
Avoid working in areas that are gang territory. If you do that, the gang
will attack you while you're trying to do business. This can really disrupt
things, and it'll cause you to have to abandon a lot of customers. Also, be
careful when working in areas where security guards are on patrol. They
tend not to be as aggressive as criminal gangs (since they walk alone), but
they can cause problems. If you notice a security guard heading towards you
while you're doing deals, then drive away. In my opinion eastern Vice City
is an excellent place to do this job. These are my favorite locations to
work:
1. In front of a Pay 'N' Spray. When you start to get a wanted level, you
can quickly drive in and get resprayed. Then, you cand park outside again
to get more custmoers.
1. The North Point Mall area in Vice Point. There's always a crowd of
people there. But, keep an eye out for the security guards and the
Streetwannabe's patrolling the area. If you can avoid them however, you can
make a lot of deals in a short amount of time.
2. Starfish Island. There tends to be a bunch of people walking around,
and you only need to beware the occasional security guard. There tends to
be fewer cops walking around here as well.
3. Downtown. There are a lot of people walking around, and there aren't
even security guards to interfere with your business.
4. The beach in eastern Vice City. There's usually a good amount of people
around there, and not too many cops. The police cars usually won't even
chase you out here in cars until you get to higher wanted levels.
********************************************************************
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6C - Pole Position Club
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--------------------------------------------------------------------
___ __ __ __ __ __ ___ __
|__| | | | |__ |__| | | |__ | | | | | |\ |
| |__| |__ |__ | |__| __| | | | |__| | \|
This business is located in Ocean Beach. After you buy it, the business
will be represented on the radar by a pink "P" enclosed within a pink
square.
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I'M HOT TONIGHT!
********************************************************************
OBJECTIVE:
Watch the model dance until you have spent $300 (contributed by: Kody
Manharth)
REWARDS:
- the Pole Position Club will now generate a revenue of up to a maximum of
$4,000 a day
WALKTHROUGH:
This actually isn't a mission, but I thought it was worth mentioning since
you need to do this to get this business to generate revenue for you. Go
into the hall to the left of the stage in the front room. Take the first
door on your left.
You'll now be in a room where one of the club's girls will perform for you,
for a fee of course. You need to stay in the room until you have lost $300.
The performer will take $5 about every five seconds, so it'll take about
five minutes to lose enough money. Maybe you could do your homework or
something while you're waiting, unless you like watching polygonal women
dance, you pervert! Exit the room after ten minutes have passed to complete
the mission.
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6D - Taxi Firm
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--------------------------------------------------------------------
___ __ __ __ ___
.| |__| \__/ | |__ | |__| | | |
.| | | / \ | | | | \ | | |
This business is located in Little Haiti. After you buy it, the business
will be indicated by a black "K" inside a yellow square.
********************************************************************
V.I.P.
********************************************************************
OBJECTIVE:
Pick up the V.I.P. from Starfish Island and take him to his flight at the
airport.
REWARDS:
- $1,000
WALKTHROUGH:
This mission will start you off in a Kaufman Cab. You only have one minute
to get to your fare, so you'd better move fast. Get onto the highway to the
east as fast as you can. Drive across the bridge into Starfish Island and
park in the pink marker here. Aim your car back towards the way you came if
you have time. Sound your horn to call your customer out of the house.
Unfortunately, a Vice City taxi grabs the fare before he can get into your
car. Catch him before he can get your customer to his destination.
You need to damage the other taxi enough so your fare will get out of it.
When you've damaged the other car enough, your customer will jump out of the
cab. Stop your car so he can get into your taxi. Don't accidentally run
over him! Drive the fare over to Escobar International and drop him off at
the terminal to complete the mission.
ALTERNATE WALKTHROUGHS:
You don't have to do finish mission in a Kaufman Cab if you don't want to.
You just need the cab to do the part where you pick up the V.I.P. at
Starfish Island. You can feel free to take any other car afterwards and use
that instead. Just make the change fast if you haven't taken out the rival
taxi yet.
********************************************************************
********************************************************************
FRIENDLY RIVALRY
********************************************************************
OBJECTIVE:
Destroy three Vice City taxis.
REWARDS:
- $2,000
WALKTHROUGH:
Like last time, you'll begin in a Kaufman Cab, but you don't have to stay in
it. Basically just destroy the other taxis any way you feel like doing it.
Shoot them in drive-by shootings, ram them off the road, steal them and then
push them into the water, etc. My personal favorite way to beat this
mission is to steal one of the rival taxis, and then use that car to attack
the other rival taxis. When the other cab's about to blow, park your taxi
next to it so it gets blown up too. It's funny to do it this way because of
the irony. :)
********************************************************************
********************************************************************
CABMAGGEDON
********************************************************************
OBJECTIVE:
Pick up Mercedes at the docks.
REWARDS:
- $5,000
- the Zebra Cab is now parked inside the Taxi Firm
- the Taxi Firm generates revenue up to $5,000 a day after you complete all
missions
WALKTHROUGH:
Drive over to Viceport and stop in the pink marker where you need to get
Mercedes. Honk your horn, and nobody will come... All of a sudden, a whole
fleet of VC taxis will come in through the gate to 0wnz0r you! They even
stop to line up in a row! I can almost hear a sergeant yelling "All right
men! Fall in! Line! ATTACK!"
You now have to survive the VC taxis' attacks for one minute or destroy them
to escape this destruction derby. You can't leave the lot, since they've
closed the gate behind them. First, don't let them surround you or you'll
get crushed like an eggshell! Try turning your car slowly in a big circle.
This can be effective in eluding the cars. Also, try driving shalom between
the pillars on the sides of the buildings. This is can really screw up the
other cabs.
Once all the other cabs have been destroyed or the time limit runs out,
you'll be attacked by a Zebra Cab, which my friends jokingly call the King
Cab. Either blow up the Zebra Cab, or ram it into a corner. Force the
driver out of the car and kill him when he's on foot.
ALTERNATE WALKTHROUGH:
Before you honk the horn at the meeting place, leave your Kaufman Cab there
and go get a big heavy vehicle like a Packer or a Rhino. Come back to the
yard in it. There should be a Packer in a truck lot just down the road from
the lot you're in. After you get one, park it near the pink circle where
you left the Kaufman Cab. Honk the horn in the cab and let the VC taxis
come. Before the taxis come to ram you to death, they will pause a moment.
Use this time to quickly jump inside your heavy vehicle. It should last you
through the attacks since the taxis will bounce off of you like ping-pong
balls. This is especially fun to do in the Packer because they can't hit
you good from the back. They might run over your ramps instead and fall to
the ground. What's even better is that they could flip over and blow up by
doing this. When the Zebra Cab comes, you can just ram him to death rather
easily, or you can throw the driver out and kill him.
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6E - Car Showroom
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--------------------------------------------------------------------
___ __ __ __ __ __ __ __ ___
| |__| |__| |__ |__| | | | | | |__| | | | | | | |
|__ | | | \ __| | | |__| |_|_| | \ |__| |__| | | |
This business is located in Little Havana. After you buy this business, a
yellow sun inside a red box will indicate this property.
********************************************************************
A + B AUTO COLLECTION
********************************************************************
OBJECTIVE:
Bring every car on the list to A + B Auto
REWARDS:
- $500 for every car delivered
For finishing first list:
- $20,000
- you can now get the Deluxo from the showroom
- the Car Showroom generates revenue up to $1,500 a day
For finishing second list:
- $20,000
- you can now get the Sabre Turbo from the showroom
- the Car Showroom generates revenue up to $4,000 a day
For finishing third list:
- $20,000
- you can now get the Sandking from the showroom
- the Car Showroom generates revenue up to $6,500 a day
For finishing fourth list:
- $20,000
- you can now get the Hotring Racer from the showroom
- the Car Showroom generates revenue up to $9,000 a day
WALKTHROUGH:
You have four lists to go through to complete this entire job. You only
work on one list at a time. After you complete one list, you'll move onto
the next list. The current list you'll be working on is posted next to the
A + B Auto garage behind in the lot behind Sunshine Autos. You'll see the
garage and the list next to the street racing map.
I have some general tips for helping you to find cars easier. Drive a car
similar to the one you're looking for. Sports cars tend to spawn other
sports cars, SUVs tend to spawn other SUVs, etc. The game does this to save
memory. Use this trick in the program to your advantage. After you get
your car, you'll start seeing tons of other cars that are the same model as
yours. Like I said before, the game does this to save memory. If you
destroy your car on the way to the garage though, you can easily find
another car of the same model. This car-spawning trick also applies to
parking garages too as well as cars on the road.
Usually, you'll see one model of car all over the place while you're
driving. Suddenly though, you'll start seeing a different model driving all
over the place. It's kind of like the game is going through a cycle of
which cars to generate. Maybe this is to spice up the variety of cars a
little. If you can't find the car you're looking for, but you see this
other car everywhere, be patient for awhile. You may be in the middle of a
spawn fest for that other car. If you wait, you may eventually start seeing
the car you're looking for on every street!
I also have some more general tips. To save time later, look at the future
lists here that you'll be doing beyond the one you're currently on. When
you notice a car on a future list, store it in one of the garages behind
Sunshine Autos or someplace else until it's needed. Try to do this mission
while doing other missions. Look for the cars while you're doing jobs for
other people. The cars seem to appear more often when you're NOT looking
for them! Look in places you would expect to see the cars appear. Those
exotic and expensive Cheetahs aren't very likely to be seen in a poor
neighborhood like Little Haiti, right? Likewise, you wouldn't go looking
for a huge Flatbed on Ocean Beach.
These are the lists you have to complete. I also have one permanent parking
location for every car that has one, and where they can be found on the
road:
LIST 1
--------------------------------------
- Landstalker
- Idaho
- Esperanto
- Stallion
- Rancher
- Blista Compact
PARKED:
- STALLION/Ocean Beach/parked on top of the parking garage in (the one with
greenery hanging down the sides of it). Cancel the CONE CRAZY mission when
you get inside it.
- LANDSTALKER/Starfish Island/enter the island via Viceport's bridge. Turn
onto the northern street at the first T-junction. The second mansion on the
left has a Landstalker parked in the front drive.
ON THE ROAD:
- STALLION, LANDSTALKER, BLISTA COMPACT/around Downtown
- IDAHO/around Little Haiti
- ESPERANTO/around Downtown, Little Haiti, or Little Havana
- RANCHER/around Vice Point
NOTE: The garage will not accept a FBI Rancher, but you could use it to
spawn regular Ranchers.
LIST 2
--------------------------------------
- Sabre
- Virgo
- Sentinel
- Stretch
- Washington
- Admiral
PARKED:
- SENTINEL/Little Havana/parked in the car showroom at Sunshine Autos
- STRETCH/Starfish Island/parked in front of the Vercetti Estate
- ADMIRAL/Starfish Island/enter the island via Viceport's bridge. Turn onto
the northern street at the first T-junction. The first mansion on the left
has an Admiral parked in the front drive. Use a car to jump over the wall
to get to it. Afterwards, use the ramp in here to get out of the yard with
the car.
ON THE ROAD:
- SABRE, VIRGO/anywhere in western Vice City, mostly in Downtown
- SENTINEL/around Escobar International
- STRETCH/nowhere
- WASHINGTON/around Starfish Island or Downtown
- ADMIRAL/around Starfish Island
NOTE: The garage will not accept a FBI Washington, but you could use it to
spawn regular Washingtons.
ANOTHER NOTE: The garage will not accept a Sentinel XS, but you could use it
to spawn regular Sentinels.
LIST 3
--------------------------------------
- Cheetah
- Infernus
- Banshee
- Phoenix
- Comet
- Stinger
PARKED:
- CHEETAH/Starfish Island/enter the island via Viceport's bridge. Turn left
at the last T-junction before you leave the island. The first mansion on
the right has a Cheetah parked in the front drive.
- INFERNUS/Starfish Island/parked in front of the Vercetti Estate
- BANSHEE/Starfish Island/enter the island via Viceport's bridge. Go
straight at the T-junction. The first mansion on the left has a Banshee
parked in the front drive.
- PHOENIX/Starfish Island/ente