-----------------------------------------------------------------------------
Enter the fantasic world of Swords, Sorcery and Legends of...
                                                           .  .
DUNGEONS & DRAGONS (R) .......                             |  |
                                                     \     |  |     /
 .------.--.  .--.------.------. .----..--.--.--.  \  \    |  |    /  /
 |  ----;  `--'  |  --  | .--.  | .--. |  |  |  |   \  \   |  |   /  / 
 `----  ;  .--.  | .--. | `--'  : `--' :  `  '  ;    \  /\      /\  / 
 `------'--'  `--'-'  `-'------' `----' `------'       /  \    /  \ 
     .-----..--. .--.------.-----.                     \ \_    _/ /
    |  .-.  |  | |  |  ----:  --  ;                     \        / 
    |  `-'  :  `.'  :  ----: .-- '.                      \      /
     `-----' `-----' `-----'-'  `-'                       \    /
        .------..--. .--.------.--------.------.-----..------./ 
       |  .  .  |   ;   :  ----:--.  .--:  --  |  --  :  --  |  TM  
       |  |  |  |`:   .'.`---  :  |  |  | .--. | .-- '. .--. |
       `--'--'--' `---' `------'  `--'  `-'  `-'-'  `-'-'  `-' 
          ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
            ::::::    THE COMPLETE FAQ (v2.5)    :::::::::::::::::::
              ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                ::::::    By:   -=<KAZE "RAYWING" YAGAMI>=-    :::::::::
                  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-----------------------------------------------------------------------------
 
D & D (R)
------------------------
Shadow over Mystara (TM)                    
------------------------
                               _____________
                            -={  S T O R Y  }=-
                               ~~~~~~~~~~~~~
    The tale of the heroes after the Tower of Doom...
    After defeating the Arch Lich Deimos, the heroes continued on their
  journey after realising that Deimos is only part of a greater evil plan.
    Deimos is in fact being used by a great evil dragon Synn. Synn was
  scheming to control the Kingdom of Glantri and conquer the humanoids of
  the Republic of Darokin, and the original plan was having Deimos
  controlling the Republic of Darokin and Synn controlling the Kingdom of
  Glantri, and then through Deimos Synn can indirectly control Darokin. But
  now that Deimos has been defeated, Synn vowed to punish the land that she
  desired for...


-----------------------------------------------------------------------------

Contents :
----------
  <Before We Start...>
    <Forewords>
    <Credits>
    <Acknowledgements>
    <Getting Kaze Yagami's D&D(R): Shadow over Mystara Complete FAQ>
    <Adding to the FAQ>
    <Accurate Information>
    <Copyrights and Disclaimer Notice>
    <What's new in this version>
  <Introduction --- Welcome to the D&D (R) World>
    <Naming your Character>
    <The Different Characters>
      <Fighter>
      <Cleric>
      <Elf>
      <Dwarf>
      <Magic User>
      <Thief>
    <Learning the Basic Moves>
      <<A> Button>
      <<B> Button>
      <<C> Button>
      <<D> Button>
      <Continuous Attack>
      <Charging Attack>
      <Aerial Attack>
      <Desperate Attack>
      <Knock-Down Attack>
      <Ground Attack>
      <Heavy Attack>
      <Guard>
      <Jump>
      <Sliding>
      <Dash>
      <Crouching>
      <Backstep>
      <Check Equipment>
  <Section I --- The Player Characters>
    <Fighter ( Crassus, Jarred )>
    <Cleric ( Greldon, Miles )> 
    <Elf ( Lucia, Kayla )> 
    <Dwarf ( Dimsdale, Hendel )> 
    <Magic User ( Syous, D'raven )> 
    <Thief ( Moriah, Shannon )> 
  <Section II --- Monsters for Conquest>
    <Goblins>
    <Kobolds>
    <Gnolls>
    <Skeletons>
    <Owlbears>
    <Hell Hounds>
    <Troglodytes>
    <Giant Scorpians>
    <Ghouls>
    <Shadow Elves>
    <Giant Beetles>
    <Gargoyles>
    <War Machine>
    <Dark Warrior I/II>
    <Man Scorpions>
    <Harpy>
    <Shadow Elf Tel' Arin & Tel' Eleron>
    <Ogre Master Brothers>
    <Beholder>
    <Dragons>               
    <Manticore>
    <Lich Deimos>
    <Displacer Beast>
    <Chimera>
    <Salamanders>
    <Ezerhorden>
    <Nagpa>
    <Synn>
  <Section III - Items, Equipments and Weapons>
    <Weapon Items>
    <Wand Weapons>
    <Armor Items>
    <Missile Items>
    <Magical Items>
    <Magical Rings>
    <Medicine Items>
    <Decoration Items>
    <Special Artifacts>
    <A note on Missile Combat>
  <Section IV --- Dungeons & Dragons (R) Spell Theories>
    <Introduction to Spells>
    <Plan Your Spells and Usage>
    <Spell Level and Recovery System>
    <Nature of Spells and Unusable Moments>
    <Using Offensive Spells>
    <Sorcery Whole Table>
      <M.User Spells>
      <Elf Spells>
      <Cleric Spells>
    <When Should I use them?>
    <Ultimate Magic: Final Strike>
      <To Perform Final Strike>
      <The Power of Final Strike>
  <Section V --- Along The Way>
    <Treasure Chests>
      <Arrows>
      <Deadfall>
      <Fire>
      <Gas>
      <Petrification>
      <Damages of Chest Traps>
    <Opening a Chest>
    <The Silent Killers>
      <Deadfall>
      <Fire Burner>
      <Ice Burner>
      <Spears>
      <Arrows>
      <Falling Ceiling>
      <Damages of Silent Traps>
  <Section VI --- The Adventure Begins...>
    <A Rough Walkthrough of the Stages>
      <Stage 1 :- Descent from the Broken Lands>
      <Stage 2 :- The Village of Trintan> 
      <Stage 3-A :- Riding a Juggernaut> 
      <Stage 3-B :- Battle on the Vesuvia>
      <Stage 4 :- Skies over Aengmore>
      <Stage 4 (continued)>
      <Stage 5-A :- Forest of Despair>
      <Stage 5-B :- The Riddle of Aensun>
      <Stage 5-C :- Forest Bridge>
      <Stage 6 :- The Battle of Strong Oak>
      <Stage 6 (continued)>
      <Stage 7 :- Grove of Destruction>
      <Stage 8-A :- Forest Labyrinth>
      <Penalty Stage :- BlackWing the Dragon!>
      <Stage 8-B :- Rescue at the Gnome Village>
      <Bonus Stage(?) :- Caverns of Rafael, the Immortal>
      <Stage 9-A :- Land of Fire>
      <Stage 9-B :- Lost World>
      <Stage 9-C :- Underground Water Passage>
      <Stage 10-1 :- Gateway>
      <Stage 10-2 :- Overtures>
      <Stage 10-2 (continued)>
      <Stage 10-3 :- The Arena>
      <Stage 10-4 :- Battle Royal>
      <Stage 10-5 :- Arena Revisited>
      <Stage 10-6 :- Inner Heart, Dark Heart>
  <Section VII --- So What Else?>
    <Party Play Preparation>
      <Job Sharing and Coorperation>
      <Importance of Scenarios and Planning Actions>
      <Who Opens the Treasure Chest and Who Takes the Treasure>
      <Make Your Message Known>
      <Formations>
        <Basic Formation I>
        <Basic Formation II>             
        <Basic Formation III>
        <Versus Undead Formation>
        <Versus Missile Formation>
        <Versus Ghouls Formation>
      <Combinations>
        <2 Player Combinations>
        <4 Player Combinations>
          <Ultimate Muscle Combo --- FFDD>
          <Berserker Army Combo --- CCFD>
          <Balanced Army Combo --- MMFC>
          <Non-Human Combo --- DDEE>
          <Spell Team Combo --- CCMM>
          <Magical Combat Combo --- EEMM>
          <Cool Babes Combo --- EETT>
          <"Definite Death, Anytime" Combo Number 2 --- TTDD>
    <Hints, Tips and Secrets>
      <The Magic-Cancel Trick (Only for party play)>
      <Uncursing Cursed Sword 1>
	<The Infinite Silver/Flame Arrow Trick>
      <The Infinite Wand of Lightning Trick>
      <The Infinite Wand of Paralysation Trick>
      <The Five-Minutes-Wait Trick>
      <The Thief and M.User Bug Trick>
      <The Lich-Fail-To-Summon-Ghoul Trick>
      <Magical Critical Hits>
      <Invincible Mage>
      <The Invincible Glitch>
      <Stage Tips>
    <Mysteries Unsolved>
    <Some D&D(R): Shadow over Mystara(TM) Taglines>
    <Five Great Ways to Kill Newbies>
    <Last Words>
    <History>

*****************************************************************************
* Before We Start...                                                        *
*****************************************************************************


-=Forewords=-

Man I've been playing this fantastic game with a group of game-crazy
friends for the past few months...and luckily, effort's not gone to
waste(?)...we might have spent (How much, Alex?) about the total of $200
bucks on the local arcades in Singapore...Gosh...

And by the way we still see people play today...I decided to come out
with this FAQ...of course, dun blame me if things dun work and you
waste tons of cash, etc etc...coz' we are just quoting things from 
our experiences! :)

Things might look familiar here in this FAQ...coz' I've grabbed a few 
things here and there from newsgroups and other FAQs... :P

Well...this is the first time I'm writing a FAQ...so please...you
know what I'm trying to say here... ^_-­

Shadow Over Mystara (TM) is the long awaited sequal to the original, Tower
of Doom (TM). It's a scrolling game, like the classic Final Fight. Unlike
other games of this nature, teamwork is extremely important.
Many stages require you to decide as a group as to what to do.
(e.g. navigating a raft). When you finish a level you are sometimes offered
a choice as to which way to go (which stage to select). Every person gets a
vote, but the vote is not decided by majority. It is based on probability.
This means that if 1 person out of 4 selects A, and everyone else selects B,
there is a 25% chance of A and a 75% chance of B. The main emphasis on this
game is teamwork, you won't get nowhere without working together, sharing
treasure, ideas and money (virtual silver coins I mean, not real cash ;) ).


-=Credits=-

The original authors of FAQs and newgroups whom I grabbed the info from...
especially Bradley Jayakody, for his "Unofficial D&D2 FAQ", which I used as
a guideline to write my own version...Thanks guys. 

My friends and comrades in the game...Alex, Kiwi, Ryukawa, ShiniGami, Eric,
George...and not forgetting Andry, who is not with us anymore...Thanks
pals...for practically forcing me to learn the magic user...  :~~

Kiwi the "Poorest Thief in Mystara", who loans me money to play 80% of the
time when we first started... ^_-­

Alex, for lending his Gamest Mook to me so that I can come up with a
complete FAQ... ^_^

Other experts in the local arcades who were oh so willing to tell us
tips and hints...  ^.^

DarkLancer (lancer@pacific.net.sg), who is willing to let me use his
homepage as a distribution site...

All the others who submitted various information either through
the newsgroup rec.games.video.arcade, or to me personally.

TSR and Capcom...one for creating the original D&D(R) concept, the other
for the most value for money arcade game in the world. :)


-=Acknowledgements=-

Dungeons & Dragons (R) and the game Shadow Over Mystara (TM) itself are 
registered trademarks, and so is acknowledged. Any other trademarks not
mentioned here are still acknowledged.


-=Getting Kaze Yagami's D&D(R): Shadow over Mystara Complete FAQ=-

At the moment the FAQ is only available on World Wide Web, though it will
be placed on ftp when available. You can also requests for the FAQ by e-mail
from Kaze Yagami at yagami@pacific.net.sg.

Web Page :- http://mygale.mygale.org/01/darklanc


-=Adding to the FAQ=-

Any information is appreciated, preferably by e-mail.  Do not send me
the faq as a whole, I know what it looks like ;).  Though small excerpts
will be accepted to clarify certain points, credits cannot be guaranteed,
but any excerpt over a line will generally be allocated credit.


-=Accurate Information=-

I have tried to verify everything that I have included in this
document, but not everything has been.  Those that I am doubtful of,
I have said so. Also if you feel that you do not want your information
to be included in this FAQ or that credit for an article has not been
given to you, let me know, and I'll fix it up for you.

Also, this FAQ was written based on the Arcade version of the game. 
If there were any discrepancies due to playing in rom or home systems,
chances are they are not covered here.


-=Copyrights and Disclaimer Notice=-

This FAQ was a labour of love, made over nights without sleep and rest,
over one of the best arcade games in existence, that gives the regular
fighting games a run in popularity, if not money. This article is
Copyright 1996 by Kaze Yagami. All rights are reserved. You are granted the
following rights:

I: The author is not responsible for the accuracy of the information
   contained. An effort has been made to confirm most of the information
   within this article, but different versions of the game may yield
   different results. Do not blame me for loss of credits ;).

II:  Copies can be made of this work in original form so long as
        (a) the copies are exact and complete;
        (b) the copies include this copyright notice in its entirety;
        (c) the copies include credit to the author, Kaze Yagami;
        (d) the copies include the credits given to contributors;

III:  To distribute this work, or copies made under provisions above, so
      long as
        (a) this is the original work and not a derivative form;
        (b) you do not charge a fee for copying or distribution,
            this includes, but is not limited to charging a fee
            for disks;
        (c) you ensure that the distributed form includes the copyright
            notice in its entirety.
        (d) the distributed form is not in an electronic magazine or
            withing computer software, though prior explict information and
            permission may be obtained from Kaze Yagami;
        (e) the distributed form is the NEWEST version of the article
            to the best of the knowledge of the distributor;

These rights are temporary and are revocable upon written, oral, or 
other notice by Kaze Yagami. This copyright notice shall be governed by
the laws of the Republic of Singapore.

If you would like additional rights beyond those granted above,
write to the author at "yagami@pacific.net.sg" on the Internet.
                                             

-=What's new in this version=-

--- More accurate informations adopted from manuals and Capcom released
    guides
--- Major change in outlook
--- More statistical information and details
--- Ascii arts all on my own! ^.~m
--- Added some new tips and bugs discovered

*****************************************************************************
* Introduction --- Welcome to the D&D (R) World                             *
*****************************************************************************


-=Naming your Character=-

After the first brief part of the opening stage, you get to type in your
name. This name will be the name registered in the rankings, provided you
are good enough to earn a high score. Depending on what name you type in,
you will be assigned a type and receive an equipment. Here's the formula...

01234 56789  >--- Value
-----------
ABCDE 01234  \
FGHIJ 56789  \
KLMNO   !     >-- Characters
PQRST   ?    /
UVWXY   -    /
Z       &    /

<Note>
  All symbols, space and roman numerals are considered value 7.


When you get a name, just total up the value for all the characters. If the
total is more then two digits, add them together. Repeat this until you reach
a single digit number, then refer to below:

Value --- 0123456789
          ||||||||||
Type  --- ABCDEFGHIJ


<CREDITS & THANKS TO THE ABOVE...>
   The above first discovered by Ryukawa Kaeda(ryukawa@pacific.net.sg), my
   pal. Spend quite some effort wriggling the info out of him. ;)


Type  Item
----  ----
 A    Medal
 B    Boots of Speed
 C    Headgear Armor Item (Depending on character)
      F/D - Battle Helmet
      C - Cleric's Hat
      E - Circlet
      M - Magical Hat
      T - Hood
 D    Ring of Protection
 E    Ring of Fire Resistance
 F    Ring of Spell Turning
 G    Gauntlets of Ogre Power
 H    Accessories I (Depending on character)
      F/D - Anklet
      C/T - Brooch
      E - Earring
      M - Rod of Fire
 I    Accessories II (Depending on character)
      F/D/T/C/E - Bracelet
      M - Rod of Cold
 J    Accessories III (Depending on character)
      C/D/F/T - Orb
      E - Necklace
      M - Rod of Lightning

% - F - Fighter
    D - Dwarf
    E - Elf
    C - Cleric
    T - Thief
    MU - Magic User

For example, "Gideon" -> 1+3+3+4+4+3 = 18 -> 1+8 -> 9 = Type J.

I'll be nice and give you a few names. One guy, one gal. :)

Type A - Akuku, Zapuk  
Type B - Kayin, Sofia
Type C - Jacob, Lynn
Type D - Thor, Jennie
Type E - Seth, Emily
Type F - Ralph, Jess
Type G - Dan, Ann
Type H - Duke, Wendy    
Type I - Axel, Zelda
Type J - Aaron, Rosa

Restricted Names...These names have been unofficially used by us...so don't
use them...when you see someone in the local arcade using these names, it
might just be one of us. :)

Fighter  Cleric  Elf     Thief  Dwarf  M.User
-------  ------  ---     -----  -----  ------
Toral    Senryo  Elfina  Night  Odin   Cyrus
Kaze     Ferrel  Peorth  Irda   Dales  Kron
Altor    Botak   Nei     Reitz         Sorac
                 Lilis
                 Chyrs


-=The Different Characters=-

  Before we start, let's introduce you to the different characters and their
  differences.

[Fighter]
---------
    The battle professional who is expert in toe-to-toe combat. Being able
    to use most weapons, the ability to use dual-weapons and two-handed
    weapons makes him even more powerful.

[Cleric]
--------
    A battle saint who seeks his God, his recovery and fighting supplementary
    spells is something vital in a party play.

[Elf]
-----
    Demihuman race with a surprising long lifespan and knowledge. With their
    ability to use sword and sorcery at the same time, their low constitution
    is their only weakness.

[Dwarf]
-------
    Small but stout and not losing to anybody else, the Dwarf is a tough and
    powerful demihuman. 

[Magic User]
------------
    The magic expert who joins the party this adventure. Strength and
    stamina is not as good as others, but his powerful offensive spells
    is a great fighting power the others can depend on.

[Thief]
-------
    Here is an expert adventurer who can open chests and detect traps.
    To avoid any dangers before they take place is their best technique.
    Not as good in fighting, but this is overcame with their dexterity.


-=Learning the Basic Moves=-

  Below are the explanations to the buttons of the game.

[<A> Button]
  To attack, to pick up items, to rescue hostages, to open/lift chests, to
  close a menu and other actions, use the <A> button.

[<B> Button]
  Jump, sliding, change menu page etc, the <B> button is mainly related to
  moving.

[<C> Button]
  To open and rotate the menu circle. Take note that you will not be able
  to jump when the menu circle is active.
  
[<D> Button]
  To close the menu circle and to use the current item/spell.


  Below are the explaination to some basic moves that you should pick up.


[Continuous Attack]
-------------------
  This is hitting the attack button(<A>) repeatedly. Most characters have a
  4-hit chain (Elf has a 6-hit, and M.User has none), but if you observe the
  enemy characters' graphic well, this chain can be interrupted sometimes.
  For example, a Fighter had delivered a 1-3 hit, but at the motion of the
  4th attack he does a big action and is slowed down. At that moment, a boss
  can recover from its attacked position and block or counter-attack, and
  become a hazard for the Fighter.
  Most of the time this is not a big danger, but bear in mind that some
  bosses (e.g. Ogre Master Brothers, Deimos) can recover and counter attack
  very fast.

[Charging Attack]
-----------------
  An attack that rushes forward a certain distance. Has a good speed and
  damage, plus high hit accuracy makes it a move often used.
  A down -> down-forward -> forward + <A> will make your character do a
  charging attack. The M.User doesn't have this, however. This move is useful
  to add into a combo to clear monsters in front, and because of its high
  move priority, executing this at the right time might help you react
  to a possible attack faster than a normal one.
  
[Aerial Attack]
---------------
  Down -> up -> attack. Varies from class to class so see specific class 
  descriptions. Has the highest move priority (except for Elf, who can
  cancel this by firing arrows) so it can cancel Charging Attacks and be
  chained into a combo. Also has the highest damage. M.User doesn't has one.
                     
[Desperate Attack]
------------------
  Hit <A>+<B> together. All but M.Users have this. This is useful when you
  get surrounded by many monsters, which will clear them away, but will take
  some of your HP, and so you cannot execute this move when your HP is
  extremely low. When the move is being used, the character is in an
  invulnerable state, so you can use the move to avoid attacks such as
  arrows, dead falls, spells and some other attacks as your HP will not be
  reduced unless damage is inflicted on a monster.
  The Cleric's Desperate works a little different from others'. When you
  executes the move, it is a Turn Undead (Ghoul, Skeleton). This does not
  use up any of the Cleric's HP, and so you can use it as many times as you
  like, but take note that although there is a certain degree of
  invulnerability, the Cleric can be knocked out of a Turn Undead motion.

[Knock-Down Attack]
-------------------
  Hit and hold attack, and if the attack hits it will be followed by 
  a knock-down.  Varies from class to class so see specific class
  descriptions. You can also select no item, and just hit <D> Button to
  execute the move.

[Ground Attack]
---------------
  Stand near a fallen monster and hit attack, you will hit them on the
  ground. In some situations, you will have to be directly over the
  monster in order to hit it. A M.User will always have to be directly above
  a fallen monster to hit it.
                                                                 
[Heavy Attack]
--------------
  Hit forward and attack together will do a huge swing that will knock down
  a monster. The M.User's heavy blow is jabbing with a small dagger, which
  actually have lower damage than his normal blow, but sometimes it earns
  you a critical hit, which delivers a huge damage.
  
[Guard]
-------
  Either select Shield in your items and use it (only for Dwarf and Fighter)
  or hit attack, hold the button and tap/hold back. Only for Fighters,
  Dwarfs, Elves and Clerics.
  In a blocking motion, while keeping your <A> button pressed, push forward
  the moment you block an attack, and you can execute a guard counter. The
  guard counter is basically your character's Aerial Attack.

[Jump]
------
  Hit the <B> button to jump, and holding any up direction will allow you to
  do a high jump. Jumping in the middle of a dash will enable you to jump
  far. While in the air you can still attack. Hitting attack will do a swing
  attack. Pushing down and hitting attack will do a downthrust attack. You
  can change direction in the air once, by moving the joystick in another
  direction.

[Sliding]
---------
  A down -> down-forward -> forward + <B> will make your character slide.
  You will quickly pick up most items in your slide. By holding the jump
  button down you can slide further. Useful for clearing areas with lots of
  items on the floor so you can fight, or grabbing all the money fast after
  killing a boss. Also used for quick moving or escaping from an attack.
  Items that can be picked up are gems, money, scrolls, and potions. Items
  which cannot be picked up by sliding are usable items and equipments such
  as equipments, rings or weapons.
  Sliding can be interrupted by some other moves or actions.

[Dash]
------
  Tap forward twice and hold in the direction of dash on second tap and your
  character dashes. Hitting the attack button during a dash will make your
  character attack and brake. This will take him/her some time to recover,
  but you can cancel the recovery with another move, such as using a special
  attack. Also, a dash can also knock some monsters down or stun them
  temporarily. A Thief's dash can make a monster drop items.

[Crouching]
-----------
  Hold down, and hit jump. Player will crouch down. Attacks and movement will
  become slower. Usually done to avoid insects or arrows flying overhead.
  
[Backstep]
----------
  Double tap jump, or tap hit and then tap jump. Varies from class to class 
  so see specific class descriptions. M.User, Thief and Dwarf backsteps can
  be cancelled by other moves.

[Check Equipment]
-----------------
  Hit Start to check your equipments on your body, such as rings or rods.


<Note>
  For some funny unknown reason, Sliding/Backstepping/Dashing is slow and
  short near the top/bottom of screen. Note that this can be fatal while
  trying to escape a Dragon Breath.


*****************************************************************************
* Section I --- The Player Characters                                       *
*****************************************************************************


Each class has his/her own characteristics. Use them well to form a powerful
party when combined with other characters.  Each class has two variant
characters, refered to as 1P and 2P. 1P and 2P characters are different
in appearance, and 1P/2P M.User and Cleric uses some different spells.
You can select the 2P characters by hitting Start instead of A when selecting
a character.

*: The 1P character will be referred to with the first name, and the 2P
   character the other.
*: All weapon values are basic values, unadjusted and are still subjected to
   modifications of levels, accessories, special moves etc.


[Fighter ( Crassus, Jarred )] "Yatte yara---!"
-----------------------------------------------
    The battle professional who fights with any weapons. Has no talent
    for magic, but having a high attacking and defence, with only weapons
    you can still have a good fight.
    Having a high stamina too, an easy character to use for beginners.

+--------------------------------+  
| Fighter Weapon Attacking       |
+-------------------+------------+-------------------+------------+
| Weapon            | Basic Value| Weapon            | Basic Value|
+-------------------+------------+-------------------+------------+
| Normal Sword LV 1 |     8      | Hand Axe LV 1     |     8      |
|              LV 2 |     12     |          LV 2     |     12     |
|              LV 3 |     16     |          LV 3     |     16     |
|              LV 4 |     20     |          LV 4     |     20     |
| Short Sword LV 1  |     4      | Battle Axe        |     20     |
|             LV 2  |     8      | Mace LV1          |     8      |
|             LV 3  |     12     |      LV2          |     12     |
|             LV 4  |     16     |      LV3          |     16     |
| Two-Handed Sword  |     28     |      LV4          |     20     |
| Bastard Sword     |     22     | War Hammer        |     18     |
| Dragon Slayer     |     20     | Morning Star      |     22     |
| Holy Avenger      |     18     +-------------------+------------+
| Sword of Legend   |     32     |
| Cursed Sword 1    |     32     |
| Cursed Sword 2    |     25     |
| Sword of Flame    |     15     |
| Sword of Frost    |     20     |
| Storm Blade       |     18     |
+-------------------+------------+


A Fighter can use almost any weapon you can find in the game. Not as much
HP as Dwarf, but is backed up with a good endurance. His Charging Attack is
a forward charge with a swing of his sword, and can be combined with his
Aerial Attack which he executes a jumping upward slash. Tapping the attack
button again during the upward slash will make him do another slash.
Knock-down attack is a forward "kenka" kick. Backstepping is a small hop
backwards, during which you can attack as many times as you hit the attack
button. Desperate move is a spinning attack which is rather fast. Equipping
him with a short sword will let him fight with two weapons.


[Cleric ( Greldon, Miles )] "Ware ni kago wo!"
----------------------------------------------
A warrior blessed by his God, a priest by nature. Because of his mythos
and rules that binds him, his has a limited selection of weapons, but
there is no one who is better than him at recovery and support spells.
Somebody a party play cannot lack.

+--------------------------------+ +----------------------+  
| Cleric Weapon Attacking        | | Cleric Spells        |
+-------------------+------------+ +----------------------+  
| Weapon            | Basic Value| | Bless                |
+-------------------+------------+ | Hold Person          |
| Mace LV1          |     8      | | Continual Light      |
|      LV2          |     12     | | Striking             |
|      LV3          |     16     | | Cure Serious Wounds  |
|      LV4          |     20     | | Stick to Snakes (1P) |
| War Hammer        |     18     | | Cure Critical Wounds |
| Morning Star      |     22     | | Insect Plague   (2P) |
| Staff of Snakes   |     12     | | Holy Word       (1P) |
+-------------------+------------+ | Earthquake      (2P) |
                                   +----------------------+  


The holy warrior who serves an immortal. He can fight fairly well, and is
there to heal a wounded character when necessary (provided you still have
enough spells, of course). He can also turn undeads like Skeletons and 
Ghouls away by hitting <A>+<B> simultaneously. Knock-down Attack is a cute
small sexy sideway kick, Charging Attack is a forward charge with an upward
swing of his weapon, and the Aerial Attack is a swing which will knock
a monster into the air followed by jumping up and knocking the monster
down onto the floor. Backstepping is a small hop backwards, during which you
can attack as many times as you hit the attack button.


[Elf ( Lucia, Kayla )] "Seirei tachi yo, chikara wo kashite!"
-------------------------------------------------------------
Guardians of the forest who are skilled with both sword and sorcery.
Because of being the fairer sex, being weaker is natural, but has the
advantage of being able to cast spells and use weapons effectively at the
same time. There is no growth in the later half of the adventure, but
is powerful in the first half of the adventure. Also an easy character
for beginners.

+--------------------------------+  
| Elf Weapon Attacking           |
+-------------------+------------+-------------------+------------+
| Weapon            | Basic Value| Weapon            | Basic Value|
+-------------------+------------+-------------------+------------+
| Normal Sword LV 1 |     8      | Hand Axe LV 1     |     8      |
|              LV 2 |     12     |          LV 2     |     12     |
|              LV 3 |     16     |          LV 3     |     16     |
|              LV 4 |     20     |          LV 4     |     20     |
| Short Sword LV 1  |     6      | Mace LV1          |     8      |
|             LV 2  |     10     |      LV2          |     12     |
|             LV 3  |     14     |      LV3          |     16     |
|             LV 4  |     16     |      LV4          |     20     |
| Bastard Sword     |     22     | War Hammer        |     18     |
| Dragon Slayer     |     20     | Morning Star      |     22     |
| Holy Avenger      |     18     +-------------------+------------+
| Sword of Legend   |     32     |
| Cursed Sword 1    |     32     |
| Cursed Sword 2    |     25     |
| Sword of Flame    |     15     |
| Sword of Frost    |     20     |
| Storm Blade       |     18     |
+-------------------+------------+
+-------------------+
| Elf Spells        |
+-------------------+
| Magic Missile     |
| Invisibility      |
| Fireball          |
| Lightning Bolt    |
| Haste             |
| Ice Storm         |
| Polymorph Others  |
| Conjure Elemental |
+-------------------+


Fighter/Mage.  Has spells and can use any sword. Knock-Down Attack is
a backward spinning kick.  Spells are mainly same as M.User, up to level 5.
Can use any sword. Sword and sorcery makes a powerful mix. Also has the
added benefit of unlimited arrows! By selecting the arrow and then tapping
on the use item button rapidly you can fire five shots in one go...but you
will have a slow recovery though. Charging Attack is like the Fighter,
and the Aerial attack is a short but powerful forward jab, then a high
flip kick upwards kicking the monster into the air and then knocking
it down with her weapon. The move can be cancelled midway, when she's still
on the ground, by firing arrows. The same goes for her Charging Attack.
Also, her downthrust can be done repeatedly. Backstepping is a small
backward hop, and Desperate is something like Yu Yu Hakusho's Kurama's Fuuka
Enbujin, where leaves rise from the ground and flies around her, forming a
barrier.


[Dwarf ( Dimsdale, Hendel )] "Kusotawake----!"
----------------------------------------------
A determined warrior who hides great fighting prowess under his small
body. Poor at magic, but is covered by his special attacks and defences.
Being strong and powerful, combos with the Dwarf will render any monster
defenceless. The perfect character for players who love plain power.

+--------------------------------+  
| Dwarf Weapon Attacking         |
+-------------------+------------+-------------------+-------------+
| Weapon            | Basic Value| Weapon            | Basic Value |
+-------------------+------------+-------------------+-------------+
| Normal Sword LV 1 |     6      | Hand Axe LV 1     |     6       |
|              LV 2 |     10     |          LV 2     |     8       |
|              LV 3 |     12     |          LV 3     |     10      |
|              LV 4 |     16     |          LV 4     |     14      |
| Short Sword LV 1  |     3      | Battle Axe        |     16      |
|             LV 2  |     6      | Mace LV1          |     6       |
|             LV 3  |     10     |      LV2          |     10      |
|             LV 4  |     12     |      LV3          |     12      |
| Bastard Sword     |     18     |      LV4          |     16      |
| Dragon Slayer     |     16     | War Hammer        |     16      |
| Holy Avenger      |     12     | Morning Star      |     20      |
| Sword of Legend   |     24     +-------------------+-------------+
| Cursed Sword 1    |     24     |
| Cursed Sword 2    |     19     |
| Sword of Flame    |     11     |
| Sword of Frost    |     16     |
| Storm Blade       |     14     |
+-------------------+------------+

A powerful Fighter who is small and stout, and takes much skills to use.
His Charging Attack is a forward charge with a sideway slash, which will
deliver 3 hits and a big damage. Combine it with his Aerial Attack, in 
which he rolls forward a bit and then screws upward, hitting all monsters
close. This delivers a HUGE amount of damage. Done with the right timing,
it can strip off as much as about a half of the HP bar on some bosses.
Backstepping is a backward roll which can be cancel by a slide or a charging
attack. In the middle of a high jump, you can execute the Cannonball Attack
by holding down (or diagonally) and then hit jump again, which will make him
dive and roll down quickly, attacking monsters in the path, like Athena's
(Special thanks to Asamiya Athena-chan, King of Fighters :) Phoenix Arrow.
Take note that during the Cannonball the Dwarf is in an invulnerable
state. Tapping the attack button rapidly will make him perform a classic
E.Honda HyakuResshu style attack. His Desperate Attack is a small, quick
upward jump swinging his weapon and slamming it down on the unfortunate
monster who happens to be standing behind him. Knock-Down is a headbutt.
Another remarkable thing is that when a Dwarf opens a chest, it does not
disappear immediately like usual. You can hit the chest again and sometimes
it will become extra cash or a medal.


[Magic User ( Syous, D'raven )] "Kono zako ga!"
-----------------------------------------------
A user of magic who becomes powerful dandling in the forces of the universe.
Weak in physical strength, but compared to the power of the offensive spells
he commands, it does not really matters. Even an army of monsters will not
stand before his powers. The spells he can command increases as he goes up
in levels, and he is one character one can anticipate on.

+---------------------------------------+ +------------------------+
| Magic User Weapon Attacking           | | Magic User Spells      |
+-------------------------+-------------+ +------------------------+
| Weapon                  | Basic Value | | Magic Missile          |
+-------------------------+-------------+ | Fireball               |
| Staff of Striking       |     12      | | Lightning Bolt         |
| Staff of Elemental      |     12      | | Ice Storm              |
| Staff of Magical Power  |     10      | | Wall of Fire           |
| Staff of Wizardry       |     10      | | Conjure Elemental (1P) |
| Wand of Cold            |     6       | | Cloud Kill        (2P) |
| Wand of Fire            |     6       | | Flesh to Stone         |
| Wand of Lightning       |     6       | | Projected Image        |
| Wand of Paralysation    |     6       | | Reverse Gravity        |
+-------------------------+-------------+ | Meteor Sworm      (1P) |
                                          | Power Word, Kill  (2P) |
                                          +------------------------+


A Magic User should usually be the calmest person in the party, directing the
others to fight or to support, or other activities. Armed with powerful
offensive spells, he can be the person who saves the day. Casted at the
right time and situation, his spells can prevent a player from being killed,
and even slay big groups of monsters and send a boss to death. He has a
very short HP bar, and he can't block, so care has to be taken when using
the M.User.
A M.User's basic moves are slightly different with the others. Firstly,
because of his inability to do combos (because of the slow attack and lack
of techniques) it's usually difficult for him to handle big groups of
small monsters alone, unless you decide to cast a spell, which usually
should be saved for the boss. The best you can do is to cancel his regular
attacks with his Heavy Attack, with sometimes deliver a critical which could
kill a monster instantly or strip a large portion off the HP of a boss. He
doesn't have any Desperate moves. However, his Backstepping is a special
move --- he warps backwards some distance, in which he is invulnerable
during the warp. But take care not to warp into a position which is
practically begging for a hit from a monster, of course. The Backstep can
also be cancelled with his Heavy Blow. His Knock-Down is a short but quick
forward shoulder charge which has a decent priority, and you can hit the
monster while it is still in mid-air.
Because of the frequent need to switch to different spells within a short
time, you'll need time to master how to change spells effective, what spells
to prepare in advance, what spells to use in a particular situation, etc.
You'll have to be very calm when using the M.User, or you'll find yourself
killed before you even have the chance to finish using your spells (What a
waste!).


[Thief ( Moriah, Shannon )] "Namen jyanai yo!"
----------------------------------------------
The stealthy professional dungeon explorer equipped with splendid exploring
skills. Attacking and defence is not high, but the high dexterity can help
them to avoid monster attacks. Again, because of her many special abilities,
you are going to lose out on a lot without her in the party.

+--------------------------------+  
| Thief Weapon Attacking         |
+-------------------+------------+-------------------+------------+
| Weapon            | Basic Value| Weapon            | Basic Value|
+-------------------+------------+-------------------+------------+
| Normal Sword LV 1 |     9      | Hand Axe LV 1     |     9      |
|              LV 2 |     14     |          LV 2     |     14     |
|              LV 3 |     19     |          LV 3     |     19     |
|              LV 4 |     24     |          LV 4     |     24     |
| Short Sword LV 1  |     6      | Mace LV1          |     9      |
|             LV 2  |     10     |      LV2          |     14     |
|             LV 3  |     14     |      LV3          |     19     |
|             LV 4  |     18     |      LV4          |     24     |
| Bastard Sword     |     22     | War Hammer        |     20     |
| Dragon Slayer     |     20     | Morning Star      |     24     |
| Holy Avenger      |     18     +-------------------+------------+
| Sword of Legend   |     32     |
| Cursed Sword 1    |     32     |
| Cursed Sword 2    |     25     |
| Sword of Flame    |     15     |
| Sword of Frost    |     20     |
| Storm Blade       |     18     |
+-------------------+------------+


She is another fun character to play with. Having a good agility and
dexterity to substitute her inability to block with a shield, she can get
herself out of any dangerous situations easily. She can also detect traps
in paths and chests (marked by a blinking red skull) when she is in a party.
She can also open treasure chests without a key. Also, she is the only
person who can double jump, and also jump off walls. She has a sling, which,
like the Elf, has unlimited ammunition and an ability to fire continuously,
and can be fired in the air too. Sneaking up close behind a monster and
hitting back -> forward + <A> will make her climb onto it and start
backstabbing it a few times and kick it away. Her Backstepping is a backflip
which has a bit of invulnerablity, and can be cancelled by her sling, or her
Charging Attack, where she holds another another dagger and charge and
slashes forward, delivering a 2-hit combo. This can also be cancelled by
her Aerial Attack, where she does a Fighter-like upward slash, but she
follows up by dumping a Large Burning Oil down from mid-air, which can hit a
fallen monster. Her knock-down is a jumping back spin kick. Her Desperate is
a small backward jump and dumping Large Burning Oils around her to form a
wall of fire.
Of course, a Thief can't be called a Thief if she steals not. ;) By dashing
and ramming into a monster an item will drop, depending on the monster.
Sometimes it takes more than once to steal successfully. Each monster will
only drop one item. The items that can be stolen are summarized as follow:

Goblins :- Aqua Marine, Onyx, Opal
Kobolds :- Dagger, Silver Dagger
Axe Gnolls :- Burning Oil, Battle Ax
Bow Gnolls :- Arrow, Silver Arrow
Troglodytes :- Orb, Anklet
Hell Hounds :- Large Burning Oil, Flame Shield
Shadow Elves (Sword) :- Circlet, SP x 1
Shadow Elves (Bow/Spear) :- Silver Arrow, Magical Hat
Owlbears :- GP x 10, Egg of Owlbear
Gargoyles :- Earring, Orb
Ghouls :- Orb, GP x 10
Dark Warrior 1 :- Bracelet, Gauntlet of Ogre Power
Man Scorpions :- Ring of Spell Turning, Orb
Harpy :- Boots of Speed, Key
Tel' Arin(First appearance) :- Normal Sword LV 1, Bastard Sword
Beholder :- Necklace, Ring of Spell Turning
Ogre Brother (Yellow) :- Ring of Spell Turning, Tiara
Ogre Brother (Green) :- Gauntlets of Ogre Power, Battle Helmet
Manticore :- Egg of Wonder
Displacer Beast :- Skin of D. Beast, Potion of Speed
Chimera :- Storm Blade, Staff of Snakes
Red Dragon :- SECRET!!!
Flame Salamander :- SECRET!!!
Frost Salamander :- SECRET!!!
Tel' Arin(Second appearance) :- Normal Sword LV 3, Bastard Sword
Tel' Eleron :- Two-Handed Sword, Ring of Protection from Evil
Ezerhorden :- SECRET!!!
Dark Warrior 2 :- Morning Star, Potion of Power
Nagpa :- Staff of Elemental, Medal


*****************************************************************************
* Section II --- Monsters for Conquest                                      *
*****************************************************************************


A fighting game is no fun without ample monsters for you to slay. Here is
a list of most common monsters starring in the game. If I missed out any,
that's because there are not much of them, so I did not mention them. :)

I included bosses. :)

Usually these monsters will leave after a certain amount of time. Also, the
number of monsters appearing will sometimes depend on how many players there
are in the party and how difficult the machine is adjusted to.

*: Most monsters descriptions adopted from the Advanced Dungeons & Dragons(R)
   Monstrous Manual(TM), hereby acknowledged.
*: All attack values are basic values, unadjusted and are still subjected to
   modifications to armor items and accessories.


[Goblins]
+--------------------+----------------------------------------+
| XP Value           | 200                                    |
| Gold               | SP x 1, SP x 2                         |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Item        | Aqua Marine, Onyx, Opal                |
+--------------------+------------+-------------+-------------+
|              Attack             |   Damage    |   Damage    |
|               Type              | (Stage 1-5) | (Stage 6+)  |
+---------------------------------+-------------+-------------+
| All physical attacks            |     12      |     14      |
| Burning Oil                     |     12      |     14      |
| Stone                           |     10      |     12      |
+---------------------------------+-------------+-------------+
Goblins are small humanoids that have leathery skin and big, round, black
eyes. Goblins are very cruel, but very cowardly too, and often work for
more powerful monsters such as Gnolls or Ogres. Pesky little guys who can
throw stones and oil if ignored for too long. Too short for arrows to affect
them, unless they are struck off the ground. They will also attack with their
hand axe, or jumping towards you to attack.


[Kobolds]
+--------------------+----------------------------------------+
| XP                 | 300                                    |
| Gold               | SP x 1, SP x 2                         |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | Dagger, Silver Dagger                  |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All physical attacks             |     12      |     14     |
| Burning Oil                      |     12      |     14     |
| Dagger                           |     10      |     12     |
+----------------------------------+-------------+------------+
They behave in general like the Goblins, but are more cute. You'll know
what I mean when you play the game long enough. ;)
Kobolds are very cowardly, and they would never travel alone if they could
help it. They will attack with a short sword and sometimes do a jumping
downthrust. Like the Goblins, they will also throw oils and daggers at you.


[Gnolls]
--------
Gnolls are large, evil, hyena-like humanoids that roam about in loosely
organized bands. While the body of a Gnoll is shaped like that of a large
human, the details are that of a hyena. They stand erect on the legs and
have hands that can manipulate as well as any human. They have greenish-gray
skin with a short reddish gray to dull yellow mane.
+--------------------+----------------------------------------+
| Type               | Gnoll (Axe)                            |
+--------------------+----------------------------------------+
| XP                 | 500                                    |
| Gold               | SP x 1, SP x 3                         |
| XP Items           | Onyx                                   |
| Magic/Attack Items | -                                      |
| Stolen Items       | Oil, Battle Ax                         |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Toe Kick                         |     14      |     16     |
| Axe Attack                       |     18      |     20     |
| Jumping Knee Kick                |     14      |     16     |
+----------------------------------+-------------+------------+
This type of gnoll comes with a menacing looking long axe, but are
generally slow in their attack. Basic attacks are swinging of axe or
a small upward jump.
+--------------------+----------------------------------------+
| Type               | Gnoll (Bow)                            |
+--------------------+----------------------------------------+
| XP                 | 500                                    |
| Gold               | SP x 1, SP x 3                         |
| XP Items           | Onyx                                   |
| Magic/Attack Items | Arrow                                  |
| Stolen Items       | Arrow, Silver Arrow                    |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Toe Kick                         |     14      |     16     |
| Jumping Knee Kick                |     14      |     16     |
| Bow                              |     16      |     18     |
| Arrow                            |     12      |     14     |
+----------------------------------+-------------+------------+
They usually appears at one side of the screen, fires some arrows, and
retreats. Can be killed easily. 


[Skeletons]
+--------------------+----------------------------------------+
| XP                 | 600                                    |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All Attacks                      |     18      |     20     |
+----------------------------------+-------------+------------+
All Skeletons are magically animated undead monsters, created as guardians or
warriors by powerful evil wizards or priests.
Skeletons appear to have no ligaments or musculature which would allow
movement. Instead, the bones are magically joined together during the casting
of an Animate Dead spell. Skeletons have no eyes or internal organs.
Skeletons have no mind of their own. They do only what they are told to do
and the order must be very simple to follow. They move around slowly, but
have a rather dangerous damage. They also block attacks a lot. Usual moves
are sword-slashing and sometimes if the distance too big, a quick jumping
downthrust.


[Owlbears]
+--------------------+----------------------------------------+
| XP                 | 800                                    |
| Gold               | Pouch(10 SP), SP x 2                   |
| XP Items           | Aqua Marine                            |
| Magic/Attack Items | Short Sword LV 2, Dagger               |
| Stolen Items       | Egg of Owlbear, Pouch(Gold) x 10       |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Punch                            |     16      |     18     |
| Pounce                           |     30      |     32     |
| Dashing Pounce                   |     40      |     43     |
+----------------------------------+-------------+------------+
Owlbears are probably the crossbred creation of a demented wizard; given the
lethality of this creation, it is quite likely that the wizard who created
them is no longer alive. Owlbears are vicious, ravenous, aggressive, and
evil-tempered at times.
Owlbears are a cross between a giant owl and a grizzly bear. Even though
Owlbears are not evil creatures, they are very bold and they hunt all day to
satisfy their great hunger.
Basic attacks are pounces and claws. Have a decent damage. The only monster
in the game that drops short swords, so don't miss them if you are a
Fighter! :)


[Hell Hounds]
+--------------------+----------------------------------------+
| XP                 | 1200                                   |
| Gold               | GP x 3, Pouch(100 SP), SP x 3          |
| XP Items           | Opal, Book(A)                          |
| Magic/Attack Items | Rod, Ring                              |
| Stolen Items       | Large Burning Oil, Flame Shield        |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Jump Attack                      |     22      |     24     |
| Body Charge                      |     24      |     26     |
| Bite                             |    3 x 8    |    3 x 8   |
| Fire Breath                      |     30      |     32     |
+----------------------------------+-------------+------------+
Hell Hounds are fire-breathing canines from another plane of existance
brought here in the service of evil-beings.
A Hell Hound resembles a large hound with rust-red or red-brown fur and
red, glowing eyes. The markings, teeth and tongue are soot black. It stands
two or three feet high at the shoulders, and has a distinct odour of smoke
and sulphur. The baying sound it makes have an eerie, hollow tone that sends
a shiver through anyone who hears them.
Hell Hounds are native to those extradimensional planes noted for their
hot, fiery landscapes. There they roam in packs of 2-40 beasts. 
Because of it's habitat, it is very resistant to heat attacks. Will attack
with charging, bites, pounces and fire breaths.


[Troglodytes]
+--------------------+----------------------------------------+
| XP                 | 1200                                   |
| Gold               | Pouch(10 SP), GP x 1                   |
| XP Items           | Onyx, Garnet                           |
| Magic/Attack Items | Oil, Scroll                            |
| Stolen Items       | Orb, Anklet                            |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Trident Attack                   |     19      |     21     |
| Jumping Attack                   |     19      |     21     |
| Poison Gas                       |     18      |     20     |
| Trident Swing                    |     16      |     18     |
| Burning Oil                      |     12      |     14     |
+----------------------------------+-------------+------------+
Troglodytes are a warlike race of carnivorous reptilian humanoids that dwell
in natural subterranean caverns and in the cracks and crevices of mountains.
They hate man above all other creatures and often launch bloody raids on
human communities in search of food and steel.
Troglodytes stand about 6 feet tall, are covered in roughened leathery
scales, and have a toothy lizard-like head.
Troglodytes in this game are rather cunning. They jump around, sometimes
backflip to move away, and sometimes turn invisible, gets near you and
attacks. Basic attacks are jabbing with their trident, swinging it, or do a
jumping downthrust with it. Sometimes they will throw oil bags at you which
will burn when fell on the ground. Also, they will occasionally let out some
gas which will choke you (and then laugh at you) and render you defenceless
for some time.


[Giant Scorpians]
+--------------------+----------------------------------------+
| XP                 | 100                                    |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All Attacks                      |     8       |     10     |
+----------------------------------+-------------+------------+
Giant Scorpions are vicious predators that live almost anywhere, including
relatively cold places such as dungeons, though they favour deserts and warm
lands. These creatures are giant versions of the normal 4-inch scorpion found
in desert climes.
Annoying little fellows which moves around back and forth, and lunge at
you when you get too close. One hit will be enough kill them, but they
are rather difficult to hit because of the small size. Some might be the
trigger of some other creatures or the turning off of a barrier.


[Ghouls]
+--------------------+----------------------------------------+
| XP                 | 600                                    |
| Gold               | Pouch(10 SP), GP x 1                   |
| XP Items           | Onyx, Garnet                           |
| Magic/Attack Items | Hammer, Scroll                         |
| Stolen Items       | Orb, Pouch(10 GP)                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All Attacks                      |     18      |     20     |
+----------------------------------+-------------+------------+
Ghouls are undead creatures, once human, who now feed oon the flesh of
corpses. Although the change from human to Ghoul has deranged and destroyed
their minds, Ghouls have a terrible cunning which enables them to hunt their
prey most effectively. Ghouls are vaguely recognizable as once having been
human, but have become horribly disfigured by their change to Ghouls. The
tongue becomes long and tough for licking marrow from cracked bones, the
teeth become sharp and elongated, and the nails grow strong and sharp like
claws. A Ghoul's sharp teeth and claws drip with poison which can cause
paralysis. Ugly, menacing and dangerous, they move fast and have the general
habit of trying to move to your back and then attack.


[Shadow Elves]
--------------
Shadow Elves belong to the family of Elves, but because of their savage
nature they are no longer considered to be a part of the Elf family. Being
afraid of sunlight and loathed by other races on the ground, they dwell
in underground caverns. They are skilled in all aspects of fighting, be it
melee combat or spell fighting, and is very dangerous to the other races 
living under sunlight.
In the Dungeons & Dragon (R) : Shadow over Mystara (TM) game, they basically
appear as three types: Sword, Spear/Bow, and Magic User(on Wyverns).

+--------------------+----------------------------------------+
| Type               | Shadow Elf (Sword)                     |
+--------------------+----------------------------------------+
| XP                 | 1000                                   |
| Gold               | Pouch(10 SP), GP x 1                   |
| XP Items           | Garnet, Aqua Marine                    |
| Magic/Attack Items | Dagger, Silver Dagger, Hammer          |
| Stolen Items       | GP x 1, Circlet                        |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All Attacks                      |     22      |     24     |
+----------------------------------+-------------+------------+
As the type inplies, they attack with a sword. Usually they will
warp away and reappear near you and attack, so look out for their
shadows.

+--------------------+----------------------------------------+
| Type               | Shadow Elf (Spear/Bow)                 |
+--------------------+----------------------------------------+
| XP                 | 500                                    |
| Gold               | Pouch(10 SP), GP x 2                   |
| XP Items           | Aqua Marine, Diamond                   |
| Magic/Attack Items | Arrow, Fire Arrow, Rod, Ring           |
| Stolen Items       | Silver Arrow, Magical Hat              |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Arrow                            |     12      |     14     |
| Spear                            |     16      |     18     |
+----------------------------------+-------------+------------+
The Bow Shadow Elves usually appear and fire arrows for a few times and then
retreats. The Spear Shadow Elves will appear, thorw out their spears and
retreat immediately.

+--------------------+----------------------------------------+
| Type               | Shadow Elf (Wyvern Magic User)         |
+--------------------+----------------------------------------+
| XP                 | 500                                    |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Fireball                         |     28      |    ----    |
+----------------------------------+-------------+------------+
They only appear in stage 4 and stage 5-C. They will appear flying in the
background, conjure a fireball, and throw it at one of the players up to
a maximum of 4 times. The fireball can be avoided by jumping or casting a
spell to negate.


[Giant Beetles]
+--------------------+----------------------------------------+
| XP                 | 100                                    |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| All Attacks                      |     8       |     10     |
+----------------------------------+-------------+------------+
Giant insects about 1 ft. long. Fly around at head height. You can crouch
under them.  They sometimes go away if you wait long enough. Some might dive
at you. Also, some might be the trigger of some other creatures or the
turning off of a barrier.


[Gargoyles]
+--------------------+----------------------------------------+
| XP                 | 2000                                   |
| Gold               | GP x 3, Pouch(100 SP), SP x 3          |
| XP Items           | Book(B), Sculpture, Diamond            |
| Magic/Attack Items | Ring, Wand, Scroll                     |
| Stolen Items       | Orb, Earring                           |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Claw 1                           |    ----     |     8      |
| Claw 2                           |    ----     |     10     |
| Claw 3                           |    ----     |     12     |
| Sliding                          |    ----     |     18     |
| Somersault                       |    ----     |     18     |
| Pounce                           |    ----     |     22     |
+----------------------------------+-------------+------------+
Enchanted creatures created by powerful mages to guard their treasures or
protect them from intruders. They usually appears as statues near important
rooms, but will come alive and attack you if you get too close. The initial
attack will be a bite, and other basic attacks are claws, slides, and kicks
and a few other funny attacks.
As Gargoyles are created magically, they can only be hurt by magical means,
such as spells or magical swords.


[War Machine]
+--------------------+----------------------------------------+
| XP                 | 10000                                  |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Body                             |     22      |    ----    |
| Burning Oil                      |     12      |    ----    |
| Spear                            |     18      |    ----    |
| Catapult                         |     18      |    ----    |
| Burner                           |     26      |    ----    |
+----------------------------------+-------------+------------+
The ultimate production of what the goblins could come up with, they attacked
the village of Trintan with it. It is equipped with a catapult, extendable
spears and a burner, and the attacking power of it should not be
underestimated. Most of the time it attacks by charging.
The machine is basically pushed by goblins commanded by a goblin leader on
the top of the machine.


[Dark Warrior I/II]
+--------------------+----------------------------------------+
| Type               | Dark Warrior I                         |
+--------------------+----------------------------------------+
| XP                 | 15000                                  |
| Gold               | SP x 5, GP x 3, Pouch(10 SP) x 10      |
| XP Items           | Aqua Marine, Opal                      |
| Magic/Attack Items | Wand, Ring                             |
| Stolen Items       | Bracelet, Gauntlet of Ogre Power       |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Smashing                         |     32      |    ----    |
| Jump                             |     32      |    ----    |
| Dash                             |     32      |    ----    |
| Wall of Thunder                  |     32      |    ----    |
| Thunder Breath                   |     32      |    ----    |
| Earth Dead (Thunder)             |     32      |    ----    |
+--------------------+-------------+-------------+------------+
| Type               | Dark Warrior II                        |
+--------------------+----------------------------------------+
| XP                 | 90000                                  |
| Gold               | SP x 3, GP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP), Pouch(10 GP) x 3,       |
|                    | Pouch(100 GP) x 2                      |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Wand, Ring, Scroll, Large Burning Oil, |
|                    | Silver Dagger, Silver Arrow            |
| Stolen Items       | Morning Star, Potion of Power          |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Smashing                         |    ----     |     34     |
| Jump                             |    ----     |     34     |
| Dash                             |    ----     |     34     |
| Wall of Fire                     |    ----     |     36     |
| Dark Cannon                      |    ----     |     20     |
| Earth Dead (Fire)                |    ----     |     36     |
+----------------------------------+-------------+------------+
Dark Warriors are creatures summoned by the evil sorceror Nagpa from some
unknown world. Standing about 12 ft. tall (about 360 cm), their strong
muscles makes them look even more menacing. Dark Warriors are very hostile
creatures.
Different types of Dark Warriors exists, and their style of fighting is
different too. The two that Nagpa had summoned, one makes use of electricity
and the other uses the powers of Darkness. They have the ability to teleport,
and one of them uses a gigantic sword (10 ft long) and with their powers they
can be very destructive.


[Man Scorpions]
+--------------------+----------------------------------------+
| XP                 | 15000                                  |
| Gold               | SP x 5, Pouch(10 SP) x 2, GP x 3       |
| XP Items           | Aqua Marine, Opal                      |
| Magic/Attack Items | Wand, Ring                             |
| Stolen Items       | Ring of Spell Turning, Orb             |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Body                             |     20      |            |
| Sickle Throw                     |     28      |            |
| Tail Attack                      |     28      |            |
| Jump Attack                      |     24      |            |
| Poison Sting                     |    4 x 8    |            |
| Lightning Bolt                   |     26      |            |
| Flesh to Stone                   |     28      |            |
| Sickle Slash                     |     24      |            |
| Jumping Crush                    |     26      |            |
+----------------------------------+-------------+------------+
Man Scorpions are gigantic scorpions with a humanoid upper body. They are
usually found at deserts or mountain areas. A telltale sign that Man
Scorpions might be around is that you can find a lot of giant scorpions in
the area.
Man Scorpions are very hostile and are known to attack any adventurers in
sight without going through any conversation. They like to fight with
gigantic weapons and they have innate abilities of equivilent to Lightning
Bolt and Flesh to Stone mage spell. The most dangerous is the sting at the
end of their tail. Any normal people will die from suffering a single sting,
and even strong adventurers have been known to suffer from the poison.


[Harpy]
+--------------------+----------------------------------------+
| XP                 | 10000                                  |
| Gold               | SP x 5, Pouch(10 SP) x 2, GP x 3       |
| XP Items           | Opal, Aqua Marine                      |
| Magic/Attack Items | Arrow, Dagger, Healing Potion          |
| Stolen Items       | Boots of Speed, Key                    |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Club                             |     24      |    ----    |
| Wings                            |     24      |    ----    |
| Upper                            |     24      |    ----    |
| Upper Combo                      |     28      |    ----    |
| Body Smash                       |     26      |    ----    |
| Landing Crush (Appearing)        |     16      |    ----    |
| Feathers                         |     16      |    ----    |
+----------------------------------+-------------+------------+
Harpies are wicked avian beasts that prey upon nearly all creatures but
prefer the flesh of humans and demihumans.
Harpies have the bodies of vultures but the upper torsos and heads of women.
Their human features are youthful, but hideou, with frayed unkempt hair
and decaying teeth. A foul odour surrounds all harpies and that which they
touch.
A Harpy hunts by hypnotizing its prey near with her beatiful singing and
then kill them for food. Flying high and diving onto its prey, grabbing them
and then dropping them from a great height is also one of her favourite
tactics. Also, one must beware of her at a distance, firing her feathers.

                                                                
[Shadow Elf Tel' Arin & Tel' Eleron]
+--------------------+----------------------------------------+
| Type               | Tel' Arin (First Encounter)            |
+--------------------+----------------------------------------+
| XP                 | 15000                                  |
| Gold               | -                                      |
| XP Items           | -                                      |
| Magic/Attack Items | -                                      |
| Stolen Items       | Normal Sword LV 1, Bastard Sword       |
+--------------------+----------------------------------------+
| Type               | Tel' Arin (Second Encounter)           |
+--------------------+----------------------------------------+
| XP                 | 50000                                  |
| Gold               | GP x 3, SP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3,   |
|                    | Pouch(100 GP)                          |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Rod, Wand, Ring, Healing Potion        |
| Stolen Items       | Normal Sword LV 3, Bastard Sword       |
+--------------------+----------------------------------------+
| Type               | Tel' Eleron                            |
+--------------------+----------------------------------------+
| XP                 | 55000                                  |
| Gold               | GP x 3, SP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3,   |
|                    | Pouch(100 GP)                          |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Rod, Wand, Ring                        |
| Stolen Items       | Two-Handed Sword, Ring of Protection   |
|                    | from Evil                              |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Charging Attack                  |     24      |     26     |
| Slashing                         |     22      |     24     |
| Jumping Slash                    |     22      |     24     |
| Lightning Bolt                   |     32      |     34     |
| Fireball                         |     28      |     30     |
+----------------------------------+-------------+------------+
Tel' Arin, one of the Four Grand Masters of Synn. The Shadow Elf Master
who commands an entire army of Shadow Elves. Being made use by Synn, his
first appearance is at stage 4, where he leads his troop of Shadow Elves
to launch an assault on the skyship where the heroes are on.
Tel' Eleron, unable to pull his elder brother Tel' Arin from his facination
for Synn, sneaked into the enemy territory alone. Once saving the heroes
on the skyship, his second appearance would be the heroes' enemy, being
charmed and controlled by Synn.


[Ogre Master Brothers]
+--------------------+----------------------------------------+
| Type               | Ogre Master (Yellow)                   |
+--------------------+----------------------------------------+
| XP                 | 20000                                  |
| Gold               | SP x 5, Pouch(10 SP), Pouch(10 SP) x 2 |
| XP Items           | Aqua Marine, Opal, Book(B)             |
| Magic/Attack Items | Healing Potion, Wand, Ring             |
| Stolen Items       | Ring of Spell Turning, Tiara           |
+--------------------+----------------------------------------+
| Type               | Ogre Master (Green)                    |
+--------------------+----------------------------------------+
| XP                 | 15000                                  |
| Gold               | -                                      |
| XP Items           | Aqua Marine, Opal, Book(B)             |
| Magic/Attack Items | Hammer, Arrow, Oil                     |
| Stolen Items       | Gauntlets of Ogre Power, Battle Helmet |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Punch                            |     24      |     26     |
| Smashing                         |     28      |     30     |
| Dash                             |     32      |     34     |
| Headbutt                         |     32      |     34     |
| Jumping Crush                    |     32      |     34     |
| Stone                            |     16      |     18     |
+----------------------------------+-------------+------------+
Ogres are like humans, walking on two feet, but the distinct difference
is the body build. Ogres have an average of 8-10 ft.(apprx. 240-300cm)
and an incredible strength that is as incredible as its low intellegience.
Ogres have a low intellegience but a very brutal and cruel nature. Ogres
seldom come in a group, but they usually lead a group of smaller creatures
such as goblins or kobolds, and plunder villages and towns for food and
other objects, loving the taste of most humans and demihumans.
Well known ogres are the Ogre Master Brothers who plague the City of Aensun.
The younger of the two is extremely aggressive and loves to fight, and will
usually be the first to appear in a battle. The elder loves to fight too,
but will not appear until things starts to get out of hand for his younger
brother. 


[Beholder]
+--------------------+----------------------------------------+
| XP                 | 25000                                  |
| Gold               | SP x 5, Pouch(10 SP) x 2, GP x 5       |
| XP Items           | Opal, Book(B)                          |
| Magic/Attack Items | Rod, Wand, Brooch                      |
| Stolen Items       | Necklace, Ring of Spell Turning        |
| Special Item       | Eye of Beholder                        |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Bite                             | 16 + 1 x 16 |    ----    |
| Body Charge                      |     16      |    ----    |
| Cause Serious Wounds             |     32      |    ----    |
| Charm Person                     |     20      |    ----    |
| Sleep                            |     0       |    ----    |
| Flesh to Stone                   |     32      |    ----    |
+----------------------------------+-------------+------------+
The Beholder is the stuff of nightmares. This creature appears as a huge
sphere-shaped creature covered by a thick layer of skin, measuring
4 ft.(apprx. 120cm) in diameter. Ten stalks protrude from the top of the
sphere with an eye at the end of each stalk, and each eye has a different
innate ability. Right in the front of the sphere is a single gigantic
eyeball, and beneath it a foul maw of razor-sharp fangs. Among adventurers,
Beholders are known as deadly adversaries.
A Beholder moves around by levitating magically. It uses its small eyes'
different abilites to hunt for preys. Main innate abilities are Sleep,
Flesh to Stone, Cause Serious Wounds etc. The main eye projects an Anti-Magic
Ray which negates any spells within its vision. Any spells an adventurer
casts will not work before the Beholder.
Something to take note of is that even the Beholder's own innate abilities
will not work in the presence of the Anti-Magic Ray, and thus the Beholder
will close its main eye before using its other innate abilities.
                    

[Dragons]               
---------               
Dragons are an ancient, winged reptilian race. They are known and feared
for their size, physical prowess, and magical abilities. The oldest dragons
are among the most powerful creatures in the world. Most dragons are
identified by the colour of their scales.
There are many known subspecies of dragons, several of which fall into three
broad categories: Chromatic, Gem, and Metallic dragons. Chromatic dragons
include Black, Blue, Green, White and Red Dragons; all are extremely evil
and feared by most. The metallic dragons are the Brass, Bronze, Copper,
Silver, and Gold Dragons; these are noble and good, highly respected by
wise people. The gem dragons are Amethyst, Crystal, Emerald, Sapphire and
Topaz Dragons; they are neutral with respect to good and evil, and are very
charismatic and suave, masters of persuasion who delight in riddles.
Though generally smaller and slower than other dragons, Gem Dragons are
often wiser and more intellegient, and have other powers to compensate, like
psionics.
Although all subspecies of dragons are believed to have come from the same
roots tens of thousand years ago, the present subspecies keep to themselves,
working together only under extreme circumstances, such as a mutual threat.
Good dragons never work with evil dragons, however, though a few neutral
dragon specimens have been known to associate with evil or good dragons.
When evil dragons of different species encounter with each other, they
usually fight to protect their territories. While good dragons are more
tolerant of each other, they are also very territorial. They usually try to
work out differences in a peaceful manner. Gem Dragons often settle
inter-species disputes with riddling contests.
All subspecies of dragons have 12 age categories, and gain more abilities
and greater powers as they age. Dragons range in size from several feet upon
hatching to more than 100 feet, after they have attained the status of Great
Wyrm. The exact size varies according to age and subspecies. A dragon's
wingspan is about equal to its body length; 15-20% of a dragon's body length
is its neck.
During the early part of a dragon's young adult stage it leaves its parents,
greed driving it on to start a lair of its own. Sometimes, although rarely,
juvenile dragons leave their parents to start their own lives. As a pair of
mated dragons age beyond the mature adult age, they split up, independence
and the lust for treasure driving them apart. Older dragons of either sex
sometimes raise young, but only on their own---the other parent leaves when
the eggs are laid.
Dragons, especially older ones, are generally solitary due to necessity and
preference. They distance themselves from civilization, which they considered
to be a petty and foolish mortal invention.
Dragons are fearsome predators, but scavenge when necessary and can eat
almost anything if they are hungry enough. A dragon's metabolism operates
like a highly efficient furnace, making use of 95% of all the food the dragon
eats. A dragon can also metabolize inorganic material, and some dragons have
developed a taste for such fare.
Although dragons' goals and ideals vary among subspecies, all dragons are
covetous. They like to hoard wealth, collecting mounds of coins and gathering
as many gems, jewels, and magical items as possible. They find treasures
pleasing to look at, and they bask in the radiance of the magical items. For
a dragon, there is never enough treasure. Those with large hoards loath to
leave them for long, venturing out of their lairs only to patrol the
immediate areas or to get food. Dragons like to make beds out of their
treasure, shaping nooks and mounds to fit their bodies. By the time they
mature to the Great Wyrm stage, hundreds of gems and coins have been
imbedded in their hides.
All dragon lairs are far from mortal civilization, and they are difficult to
find because the dragons take careful measures to cloak their coming and
going. There is usually little, if any, wildlife around the lairs because
neighbouring creatures fear the dragons, and most dragons eat the few
creatures that are foolish enough to remain.
The location and character of dragon lairs vary based on each subspecies, but
one thing remains constant: Any dragon considers its lair and neighbouring
areas its domain. Any creature which violates or threathens the lair is
threathening the dragon and will be dealt with harshly. Some good dragons
may be more lenient than other subspecies in this matter. All dragons keep
their treasure hidden deep within their lairs, and some dragons create
hazardous conditions within their lair to keep unwary creatures from reaching
the treasure.
In the Dungeons & Dragons (R): Shadow over Mystara (TM) game, there are only
three chromatic dragons: The Black Dragon, the Green Dragon, and the Red
Dragon.

+--------------------+----------------------------------------+
| Type               | Black Dragon                           |
+--------------------+----------------------------------------+
| XP                 | 50000                                  |
| Gold               | SP x 5, GP x 3, Pouch(10 SP),          |
|                    | Pouch(100 SP), Pouch(10 GP)            |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Bracelet, Anklet, Ring                 |
| Stolen Items       | -                                      |
| Special Item       | Scales of Dragon                       |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Body Charge                      |    ----     |     30     |
| Claw                             |    ----     |     26     |
| Claw (At River Vesuvia)          |     16      |    ----    |
| Tail Smash                       |    ----     |     26     |
| Dragon Breath                    |     32      |     34     |
+----------------------------------+-------------+------------+
Black Dragons are abusive, quick to anger, and resent intrusions of any kind.
They like dismal surroundings, heavy vegetation, and prefer darkness to
daylight. Although not as intellegient as other dragons, a Black Dragon
is instinctively cunning and malevolent.
Black Dragons are found in marshes, swamps, rain forests, and jungles. They
revel in a steamy environment where canopies of trees filter out most of the
sunlight, swarms of insects fill the air, and stagnant moss-covered ponds lie
in abundance.
A Black Dragon is covered with extremely hard scales that normal swords
have problem penetrating. The scales of such a dragon can be made into
a powerful shield which can withstand any type of heat.
Being extremely ferocious, it will attack and eat any human beings in sight.
It walks on ground usually, but will engage in a battle in the air flying.
Despite its big size, it is unexpectedly agile in the air.
The breath of a Black Dragon is a stream of Acid Breath. Coming into contact
with the breath would cause severe pain, and this pain can render even the
strongest adventurer powerless for some time.
+--------------------+----------------------------------------+
| Type               | Green Dragon                           |
+--------------------+----------------------------------------+
| XP                 | 30000                                  |
| Gold               | SP x 5, Pouch(10 SP), GP x 3,          |
|                    | Pouch(100 SP)                          |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Brooch, Earring                        |
| Stolen Items       | -                                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Tail Smash                       |     26      |    ----    |
| Claw                             |     24      |    ----    |
| Charging                         |     28      |    ----    |
| Dragon Breath                    |     40      |    ----    |
+----------------------------------+-------------+------------+
Green Dragons are bad tempered, mean, cruel and rude. They hate goodness
and good-aligned creatures. They love intrigue and seek to enslave other
woodland creatures, killing those who cannot be controlled or intimidated.
Green Dragons are found in sub-tropical and temperate forests. The older
the forest and bigger the trees, the better. The sights and smells of the
woods are pleasing to the Green Dragon, and it considers the entire forest
or woods its territory. Sometimes the dragon will enter into a relationship
with other evil forest-dwelling creatures, which keeps the dragon informed
about what is going on in the forest and the surrounding area in exchange
for their lives.
The Dragon that dwells in the Elven Forest is a Green Dragon. By the
bodysize, the Green Dragon is only a young small dragon. 
Green Dragons are immune to gases.
The breath of a Green Dragon is a cloud of poisonous chlorine gas. Contact
with the breath can cause paralysis.
+--------------------+----------------------------------------+
| Type               | Red Dragon                             |
+--------------------+----------------------------------------+
| XP                 | 700000                                 |
| Gold               | Pouch(10 SP) x 10, Pouch(100 SP) x 5,  |
|                    | Pouch(10 GP) x 10, Pouch(100 GP) x 5   |
| XP Items           | Ruby, Emerald, Perfume, Diamond        |
| Magic/Attack Items | Ring, Wand, Silver Dagger, Super       |
|                    | Healing Potion                         |
| Stolen Items       | SECRET!!!                              |
+--------------------+------------+-------------+-------------+
|              Attack             |   Damage    |   Damage    |
|               Type              | (Stage 1-5) | (Stage 6+)  |
+---------------------------------+-------------+-------------+
| Claws                           |    ----     |     48      |
| Bite                            |    ----     | 16 + 1 x 16 |
| Dead Fall                       |    ----     |     32      |
| Fireball                        |    ----     |     48      |
| Dragon Breath                   |    ----     |    Death    |
+---------------------------------+-------------+-------------+
Red Dragons are the most covetous and greedy of all dragons, forever seeking
to increase their treasure hoards. They are obsessed with their wealth and
memorize an inventory accurate to the last copper. They are exceptionally
vain and self-confident, considering themselves superior not only to other
dragons, but to all other life in general.
Red Dragons are born immune to fire. 
Red Dragons can be found on great hills or on soaring mountains. From a high
perch they haughtily survey their territory, which they considered to be
everthing that can be seen from their position. They prefer to lair in large
caves that extend deep into the earth.
The Red Dragon in the Caverns of Rafael the Immortal is one of the ancient
huge dragons.
A Red Dragon's horn posesses special powers, and can be made into a powerful
weapon. Being made into a sword called the "Dragon Slayer", it has an
incredibly damaging effect on Dragons.
A Red Dragons' breath weapon is a searing cone of fire. In the Dungeons &
Dragons (R): Shadow over Mystara(TM) game, one struck of the flame would
turn any adventurer into toast, unless some form of extraordinary protection
is offered.


[Manticore]
+--------------------+----------------------------------------+
| XP                 | 25000                                  |
| Gold               | SP x 5, GP x 5, Pouch(10 SP) x 2       |
| XP Items           | Aqua Marine, Opal, Book(B)             |
| Magic/Attack Items | Healing Potion, Fire Arrow, Oil        |
| Stolen Items       | Egg of Wander                          |
| Special Item       | Skin of Manticore                      |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Punch                            |     20      |     28     |
| Body Press                       |     28      |     36     |
| Dive Attack                      |     32      |     40     |
| Pounce                           |     26      |     34     |
| Tail Smash                       |     20      |     28     |
| Tail                             |     10      |     16     |
| Tail Sting                       |     8       |     12     |
+----------------------------------+-------------+------------+
The Manticore is a true monster, with a leonine torso and legs, batlike
wings, a man's head(usually an old man), a tail tipped with iron spikes,
and an appetite for human flesh.
The Manticore stands 6 ft.(apprx. 180cm) tall at the shoulder and measures
15 ft.(apprx. 450cm) in length. It has a 25 ft(apprx. 750cm) wingspan.
A Manticore is very cunning. It loves to slowly approach a prey and then
pounce or attack all of a sudden. Also will fire the spikes on its tail at
adventurers, and sometimes tries to crush the adventurers with its
bodyweight.
           

[Lich Deimos]
+--------------------+----------------------------------------+
| XP                 | 50000                                  |
| Gold               | SP x 5, GP x 3, Pouch(10 SP),          |
|                    | Pouch(10 GP) x 3, Pouch(100 GP)        |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Ring, Wand, Flame Shield, Ice Shield   |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Staff Attack                     |    ----     |     24     |
| Staff Attack Rush                |    ----     |     22     |
| Jumping Staff Attack             |    ----     |     26     |
| Robe                             |    ----     |     20     |
| Charging                         |    ----     |     22     |
| Body Contact                     |    ----     |     16     |
| Lightning Bolt                   |    ----     |     34     |
| Fireball                         |    ----     |     30     |
| Wall of Fire                     |    ----     |     26     |
| Meteor Sworm                     |    ----     |     38     |
+----------------------------------+-------------+------------+
A Lich is a terrible undead creature that appears to be a skeleton in a robe.
They are evil high-level wizards or clerics (usually lvl 27-36) that turn
themselves into a lich with the help of special spells, and thereby gaining
even greater powers than before.
A Lich retains the knowledge, intellegience and character when it was alive,
and can even cast the spells which it used to know. It will usually dwell
somewhere well protected, and commands lower undeads such as Skeletons
or Ghouls.
A Lich fights casting high-level spells a lot, of course including Fireballs
and Lightning Bolts. Sometimes it will even cast a Metoer Sworm. The touch
of a Lich can drain a living human of his strength and leave him paralysed
and drained.
A Lich, although being an undead, are unaffected by undead turning of low
level clerics. Even high level clerics have difficulty turning a Lich. A
Lich is also immune to spells level 3 or below, and thus unaffected by
Magic Missile, Lightning Bolt and Fireball spells.
Deimos, the Lich in the Stronghold of Great Oak, is a high-level magic user
when it was alive. A permanent Fly spell was casted on itself, and can fly
around all the time at will. Its strongest spell is Meteor Sworm, and it
can teleport a lot, thus making a face-to-face fight difficult.
A Lich is a very dangerous creature, and one should have their spells and
equipment well prepared before they engage in a battle with it.


[Displacer Beast]
+--------------------+----------------------------------------+
| XP                 | 40000                                  |
| Gold               | SP x 5, GP x 5, Pouch(10 SP) x 2,      |
|                    | Pouch(10 GP)                           |
| XP Items           | Aqua Marine, Emerald, Book(C)          |
| Magic/Attack Items | Large Burning Oil, Boots of Speed,     |
|                    | Arrow, Silver Arrow, Eye of Displacer  |
|                    | Beast                                  |
| Stolen Items       | Skin of Displacer Beast, Potion of     |
|                    | Speed                                  |
| Special Item       | Skin of Displacer Beast                |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Bite                             |    ----     |    4 x 6   | 
| Tail Whip                        |    ----     |     16     | 
| Fast Tail Whip                   |    ----     |     20     | 
+----------------------------------+-------------+------------+
The Displacer Beast is a magical creature that resembles a puma 10-12ft
(apprx. 300-360cm) long, have six legs and two powerful black tentacles
growing from its shoulders. They stay far away from human habitations.
Their eyes glow bright green, even after death. The tentacles are tipped
with rough, horny edges that can inflict terrible wounds. They are also very
long, and can stretch up to 10-12 ft(apprx. 300-360 cm), and so attacking
from a distance is no difficulty. It will also attack by biting anyone who
gets too near with its powerful jaws.
The skin of a Displacer Beast have a special effect on light. It can
displace light to about 3 ft (apprx. 90 cm) from its actual position, and
projects an illusion there. The illusion does not inflict any damage, but
it still makes fighting difficult, and one has to differentiate between the
actual body and illusion.
The skin of a Displacer Beast can be made into a cloak. The wearer of the
cloak will appear to be displaced, and missile attacks will not be able
to hit the wearer.
Displacer Beasts are fierce, savage canivores that hates all forms of life,
And will kil sometimes purely for pleasure. Highly aggressive, the Displacer
Beast will attack on sight. Any creature that ventures into their territory
is viewed as potential prey.


[Chimera]
+--------------------+----------------------------------------+
| XP                 | 55000                                  |
| Gold               | SP x 3, GP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3    |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Silver Arrow, Silver Dagger, Large     |
|                    | Burning Oil                            |
| Stolen Items       | Storm Blade, Staff of Snakes           |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Claws                            |    ----     |     20     |
| Body Press                       |    ----     |     36     |
| Dive Attack                      |    ----     |     40     |
| Pounce                           |    ----     |     34     |
| Tail Smash                       |    ----     |     28     |
| Fire Breath                      |    ----     |     36     |
+----------------------------------+-------------+------------+
How Chimerae were created is a dark mystery better left unexplored. The
Chimera has the hindquarters of a large, black goat and the forequarters
of a huge, tawny lion. Its body has brownish-black wings like those of a
dragon.
The monster has three heads, that of a goat, a lion, and a fierce dragon.
The goat head is pitch black, with glowing amber eyes and long orche horns.
The lion head is framed by a brown mane and has green eyes. The dragon
head is covered with orange scales and has black eyes.
The entire creatures stretches up to 15 ft (apprx. 450 cm). Its many heads
and powerful physique makes the Chimera a deadly foe in combat. The monster
prefers to surprise its victims, often swooping down upon them from the sky.
It can also claw with its forelegs or gore with its horns. If it desires to
do so, it can let loose a stream of flames. The breath might not be as
formidable as one from a true dragon, but is still a great hazard for
adventurers.


[Salamanders]
-------------
Salamanders are natives of the Elemental Planes, and thus they thrive in
extremely hot or cold places. These cruel, evil creatures come to the Prime
Material Plane for reasons known only to them. The Flame and Frost
Salamanders are natural enemies of each other, and so they will not appear
at the same place at once. If so, they would fight each other to death.
+--------------------+----------------------------------------+
| Type               | Flame Salamander                       |
+--------------------+----------------------------------------+
| XP                 | 70000                                  |
| Gold               | SP x 3, GP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3    |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Ring, Wand, Fire Arrow, Large Burning  |
|                    | Oil, Bottle of Efreet                  |
| Stolen Items       | SECRET!!!                              |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Body Charge                      |    ----     |     16     |
| Spear Attack                     |    ----     |     26     |
| Magma Cannon                     |    ----     |     14     |
| Fireball                         |    ----     |     12     |
| Tail                             |    ----     |     16     |
+--------------------+-------------+-------------+------------+
Flame Salamanders come from the Elemental Plane of Fire. They love to
dwell near highly temperatured places such as volcanoes, and they are
completely immune to any forms of fire, including magical fire. They radiate
flames from their body, and contact with their body can easily cause
severe burning. They can also control fire freely.
Being their nature of fire, they are very weak against water and cold based
attacks.
+--------------------+-------------+-------------+------------+
| Type               | Frost Salamander                       |
+--------------------+----------------------------------------+
| XP                 | 70000                                  |
| Gold               | GP x 3, Pouch(10 SP) x 5,              |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3    |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Ring, Wand, Silver Dagger, Silver      |
|                    | Arrow                                  |
| Stolen Items       | SECRET!!!                              |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Body Charge                      |    ----     |     16     |
| Spear Attack                     |    ----     |     26     |
| Jump Cannon                      |    ----     |     14     |
| Falling Ice Pillars              |    ----     |     12     |
| Ice Pillars on floor             |    ----     |     10     |
| Tail                             |    ----     |     16     |
+----------------------------------+-------------+------------+
Frost Salamanders come from the Elemental Plane of Earth, and love to dwell
in places that are extremely cold, such as ice mountains, snowfields,
glaciers or icy caverns, and is completely immune to cold-based attacks.
The Frost Salamander is extremely savage, and has a surprisingly high
intellegience. Its body emits cold clouds which can affect normal humans
very much. Weakness is against flame-based attacks.

                                                   
[Ezerhorden]
+--------------------+----------------------------------------+
| XP                 | 80000                                  |
| Gold               | SP x 3, GP x 3, Pouch(10 SP) x 5,      |
|                    | Pouch(100 SP) x 2, Pouch(10 GP) x 3    |
| XP Items           | Ruby, Emerald, Perfume, Aqua Marine    |
| Magic/Attack Items | Ring, Wand, Scroll, Silver Dagger,     |
|                    | Silver Arrow                           |
| Stolen Items       | SECRET!!!                              |
+-------------------+-------------+-------------+-------------+
|             Attack              |   Damage    |   Damage    |
|              Type               | (Stage 1-5) | (Stage 6+)  |
+---------------------------------+-------------+-------------+
| Bite                            |    ----     |     34      |
| Gnawing                         |    ----     | 16 + 1 x 42 |
| Rocket Punch                    |    ----     |     26      |
| Human Soul                      |    ----     |     30      |
+----------------------------------+-------------+------------+
The sorceress Synn has the Four Grand Masters directly under her, namely
the Powerful Monster, the Swift Swordsman, the Magic Advocate and lastly,
the Spectre Master, Ezerhorden.
Spectres are powerful undeads that haunt the most desolate and deserted
of places. They hate all life and light. Spectres appear as semitransparent
beings and are often mistaken for ghosts or haunts. Unlike most undead,
Spectres retain the semblance and manner of dress of their former life and
can be recognized by old friends or though paintings of the person they used
to be.
Being a Spectre Master, Ezerhorden is much more powerful than other spectres.
But he somehow has a great weakness against electricity.
                                                        

[Nagpa]
+--------------------+----------------------------------------+
| XP                 | 10000                                  |
| Gold               | Pouch(10 SP), Pouch(10 GP),            |
|                    | Pouch(100 SP), Pouch(100 GP)           |
| XP Items           | Book(A), Book(B), Book(C), Diamond     |
| Magic/Attack Items | Ring, Wand, Super Healing Potion,      |
|                    | Scroll, Earring, Necklace              |
| Stolen Items       | Staff of Elemental, Medal              |
+--------------------+-------------+-------------+------------+
|              Attack              |   Damage    |   Damage   |
|               Type               | (Stage 1-5) | (Stage 6+) |
+----------------------------------+-------------+------------+
| Lightning Bolt                   |    ----     |     34     |
+----------------------------------+-------------+------------+
Nagpa comes from an ancient race with a vulture's head and a body of an
old human. Weak in physical strength, Nagpa is powerful in magic abilities.
Cunning and sly, Nagpa had made himself the adviser beside Synn and make use
of all others that are beneath. He summoned Ezerhorden and the Dark Warriors
to do his bidding.
He will not fight a battle face-to-face, but will resort to despicable means
like summoning a Black Dragon and Manticore to take on the adventurers, and
then sneaking up behind the adventurers to attack them with spells.


[Synn]
+--------------------+----------------------------------------+
| XP                 | 500000                                 |
| Gold               | Pouch(10 SP) x 10, Pouch(100 SP) x 5,  |
|                    | Pouch(10 GP) x 10, Pouch(100 GP) x 10  |
| XP Items           | Ruby, Emerald, Perfume, Diamond        |
| Magic/Attack Items | -                                      |
| Stolen Items       | -                                      |
+--------------------+------------+-------------+-------------+
|              Attack             |   Damage    |   Damage    |
|               Type              | (Stage 1-5) | (Stage 6+)  |
+---------------------------------+-------------+-------------+
| Claws                           |    ----     |     58      |
| Bite                            |    ----     | 16 + 1 x 16 |
| Meteor                          |    ----     |     40      |
| Fireball                        |    ----     |     56      |
| Dragon Breath                   |    ----     |    Death    |
+---------------------------------+-------------+-------------+
The final boss of the Dungeons & Dragons (R): Shadow over Mystara (TM)
game. The huge, evil dragon which hungers for control over the land.
Synn appears to be a young sorceress normally, but she commands incredibly
powerful magical abilities.
Synn resides in the Floating Fortress. At the top of the fortress is her
chamber. Adventurers who are able to reach this point will be able to face
the most evil, powerful Red Dragon of all in Mystara...



*****************************************************************************
* Section III - Items, Equipments and Weapons                               *
*****************************************************************************
                                            
                 
There are many items you can use, which can become a very great help in the
game, especially when fighting bosses. Also equipments such as rods and
rings can also enhance your attributes. Some you might be able to buy in
shops, but the better ones are usually found in the adventures. Excess items
which you already have the full amount in your possession will become
2000 XP. Items will replace the currently selected item if there is no space.
You will not be able to drop your basic weapons. You can change your shield
but you will not drop the "Guard" icon. An Elf will not drop her Arrow, nor
a Thief her Sling.
Take note that some items such as Boots, Gauntlets and Rings of Protections
can get broken if you get hurt.


[Weapon Items]
--------------
Normal Sword :-
       Fighter/Thief basic weapon. Dwarf and Elf can use this too.
       Can go up to level 4, and increase in attacking as wielder's level
       increases.
Short Sword :-
       Elf basic weapon. Can go up to level 4. If a Fighter equips it he
       will be able to fight dual-weaponed. 
Two-Handed Sword :-
       A large sword that have to be held with both hands. Have a high
       damage, but have disadvantages such as inability to block, unable
       to do a crouching attack, and difficult to combo. Only the Fighter
       can use this.
       Can be bought at the Gnomes' Village at 6000 sp.
Bastard Sword :-
       More powerful than even LV4 Normal or Short Sword(except for Thief),
       Long reach and high damage are its advantages.
       Can be bought at the Gnomes' Village at 1500 sp.
Dragon Slayer :-
       A sword made out of the Horn of the Red Dragon. As the name implies,
       it is extremely effective against Dragons. Take note that this is not
       a magical sword and thus it cannot damage Gargoyles.
Holy Avenger :-
       A holy sword that will kill any undead monsters (Skeleton, Ghoul) with
       a single blow. A pity it doesn't work against Deimos. Take note that
       this is not a magical sword.
Sword of Legend :-
       The most powerful weapon in the game. How powerful it is is for your
       own eyes to witness. :)
       Being a magical sword is another advantage. Will take on the name of
       the highest scorer, and become the Sword of so-and-so (e.g. Sword of
       Kaze).
       Can be obtained by removing the curse from Cursed Sword 1.
Cursed Sword 1 :-
       The curse will damage the wielder when he/she swings the weapon.
       Can be uncursed by swinging it 50 times, and it becomes the
       Sword of Legend.
       There are a few tricks to reduce the damage though...see the "Hints,
       Tips and Secrets" under Section VII later.
Cursed Sword 2 :-
       The curse on the sword will cause paralysation to the wielder when it
       is being used. The damage is higher than a Bastard Sword. Can be
       uncursed by letting a Cleric pick it up repeatedly 8 times. When
       uncursed, it becomes the Holy Avenger.
Sword of Flame :-
       A sword that will create an arc of fire with a swing. The attack
       will set any monster on fire and knock it away. Magical sword, so it
       can be used against Gargoyles. Instant knock-down makes combos
       impossible on normal monsters.
Sword of Frost :-
       A sword that will create an arc of ice with a swing. The attack
       will freeze a monster and knock it down. Magical sword. Being the
       highest damaging magical elemental sword and allowance to do combos
       makes it the favourite sword of most.
Storm Blade :-
       A sword that will create an arc of lightning with a swing. The attack
       will electrocute any monster and knock it down. Magical sword. Like
       the Sword of Flame, one hit will cause a knock-down. Damage is higher
       than the Sword of Flame.
Hand Ax :-
       Dwarf basic weapon. Can go up to level 4. Other classes except M.User
       and Cleric can use this too.
Battle Ax :-
       A huge ax that have to be held two-handed. Have a decent damage, but
       you cannot hold a shield or attack crouching. A Fighter can use this
       too.
Mace :-
       Cleric basic weapon. Can go up to level 4. Disadvantage is the short
       reach.
War Hammer :-
       A gigantic hammer that will make a monster or even a boss dizzy when
       hit. Disadvantage is the slow weapon speed. Can be bought at the
       Gnomes' Village for 2500 sp.
Morning Star :-
       Impact weapon with a ball of spikes at the tip. When equiped by a
       Cleric, a Heavy Blow will become a semi-long-range attack in which
       the weapon stretches to hit the monster in front, and an Aerial Attack
       will become a spinning swinging attack which will knock down all
       monsters around.
       Disadvantage is the slow speed.
Staff of Striking :-
       M.User basic weapon. Enchanted with the spell of Striking, it has a
       damage as good as a LV2 Normal Sword.
Staff of Magical Power :-
       M.User usable only. This staff, when equipped, will enhance all spells
       casted. Can be made from the Horn of the Red Dragon.
Staff of Elemental Power :-
       This staff can only be used by a M.User. When this staff is being
       equipped, the damage of the Conjure Elemental spell will increase.
Staff of Wizardry :-
       By far the M.User's most powerful weapon. Will enhance all spells
       casted a great deal when equipped. You'll also need this staff to
       execute the Ultimate Magic, FINAL STRIKE.
Staff of Snakes :-
       Only Clerics can use this. Snakes will bite the monster being hit.


[Wand Weapons]
--------------
Wand of Paralysis :-
       This wand will paralyse a monster for a while when hit. Will break
       after using 20 charges.
       Can be bought at Gnomes' Village at 800 sp.
Wand of Fire :-
       This wand releases a fireball which will turn a monster into flames.
       Has a low damage but long range. Has 20 charges. Cannot hit monsters
       knocked down on the ground.
       Can be bought at Gnomes' Village at 1200 sp.
Wand of Cold :-
       This wand releases a short wall of ice which extends forward to
       freeze whatever is in its path. Can also hit monsters on the ground.
       Has a low damage, medium range and can hit a monster easily.
       Has about 20 charges.
       Can be bought at Gnomes' Village at 1200 sp.
Wand of Lightning :-
       This wand is the most favoured wand of the four. It releases a
       wall-like lightning bolt which can hit a monster in the air or on
       the ground easily. Has a low damage, but is extremely protective,
       and can sometimes have multiple hits. Has 20 charges, but you can
       extend it to 256 charges...see the "Hints, Tips and Secrets" under
       Section VII for details.


[Armor Items]
-------------
Battle Helmet :-
       Dwarves and Fighters only. 
Magical Hat :-
       M.Users only. 
Hood :-
       Thieves only. 
Cleric's Hat :-
       Clerics only.
Circlet :-
       Elves only.
Tiara :-
       Enhances defence more than Circlets. Elves only.
Boots of Speed :-
       Increases agility. Breaks easily, but especially useful when you
       are fighting certain bosses (especially Red Dragon and Synn).
Boots of Striding and Springing :-
       The Thief always wears these. These are the boots which enables the
       Thief to do her triangle jump and double jumps.
Boots of Levitation :-
       Wearer can levitate. Tap jump twice and hold up will initiate
       levitation. Holding down with make wearer land. Doesn't seems to have
       much practical use. 
Gauntlets of Ogre Power :-
       Increases attacking strength. Breaks easily.
Normal Shield :-
       Protects against physical attacks. Usable only by Fighter, Dwarf,
       Cleric and Elf.
Flame Shield :-
       Protects against flame-based attacks, such as Hell Hound and Chimera's
       Fire Breath, fire from Burning Oils, Fireballs from Flame Salamander,
       and Fireball spells. And no, it does not work against Dragon Breath.
Ice Shield :-
       Protects against ice-based attacks. Supposed to be a powerful shield,
       but in the game guards only against Frost Salamander's attacks.
Shield of Protection from Evil :-
       A holy shield that protects against attacks based on the Dark Powers,
       such as Ezerhorden's Punch and Dark Warrior 2's Dark Cannon.
Dragon Shield :-
       The strongest shield made from the Scales of the Black Dragon.
       Wielder will not die instantly from Dragon Breath from Red Dragon
       or Synn. Will also take less damage from Dragon Breath attacks of
       other dragons.
Ring of Fire Resistance :-
       The holder will be completely immune to flame-based attacks (except
       Dragon Breath) and fire traps.
Ring of Protection :-
       Increases defense a little.
Ring of Protection from Evil :-
       Ensures a 100% turn undead, but since this game is customized to be
       100% turning undead, this ring is totally useless.
Ring of Spell Turning :-
       Protects against spells for a number of times, even Meteor Sworm.
       You are lucky if you can fight Deimos equipped with this. Of course,
       once broken, you have a big problem. Very big. And evil. And grinning
       at your misfortune... ;)
Rod of Fire :-
       Enhances all fire-based spells and magical items.
Rod of Cold :-
       Enhances all ice-based spells and magical items.
Rod of Lightning :-
       Enhances all lightning-based spells and magical items.


[Missile Items]
---------------
Burning Oil :-
       A small oil flask which, when tossed and broken, will burn and leave
       a flame for a while. Monsters hit by it will turn into flames and
       fall (except flame-natured monsters). Can also hit monsters on
       the ground. Useful fighting certain bosses.
Large Burning Oil :-
       The most powerful item. When tossed and broken, pillars of fire will
       blast out and set monsters in its track on fire. Extremely effective
       on monsters and bosses on the ground. Some bosses can be killed
       within a matter of seconds with it (AKA Instant Hell). 
Dagger :-
       Weapons that can be fired from a distance. Throwing speed varies
       from class to class. Clerics cannot use these.
Silver Dagger :-
       Daggers blessed holy. Like the Dagger, but extremely effective against
       the Lich and Ezerhorden. Damage is 1.5 times more than that of normal
       daggers. Magical, and so it works against Gargoyles.
Arrow :-
       Can be used by Fighter, Elf, Thief and Dwarf. The Elf has unlimited
       supplies of this. And like the Sling, it can be used continuously
       (only for Elf). Arrows have only half damage on bosses.
Silver Arrow :-
       Arrows enchanted with holy magical blessing. Works extremely effective
       against the Lich and Ezerhorden. Also effective on Gargoyles. Unlike
       the normal arrows, the damage does not reduce when used against
       bosses. Have 1.5 times the damage of a normal arrow.
Burning Arrow :-
       Like the Arrow, but sets a monster on fire to give more damage and
       knock it to the ground. Has a limited amount, and damage is lower
       than a Silver Arrow. Non-magical.
Throwing Hammer :-
       All but the M.User can use this. When thrown, monsters hit will be
       stunned for a brief while of time. A second hit will make the monster
       recover. Can hit twice on certain bosses at close range.
Sling :-
       Only the Thief has this. Has unlimited ammunition, and when used
       rapidly, five shots can be fired in one go.


[Magical Items]
---------------
Bottle of Efreet :-
       This bottle, when thrown, will release an Efreet that will release
       flames and roast all monsters and bosses for a great amount of
       damage.
Ring of Djinn Summoning :-
       This ring, when used, will summon a Djinn which will create great
       gusts of whirlwind that will toss all monsters and bosses around
       for a great deal of damage.
Egg of Wonder :-
       This egg, when thrown, will change into an Owlbear which will help
       you attack other monsters and bosses. It will continue to move
       even when a spell is being casted. Changes back into a egg and
       disappears after a while. Attacking power will be that of the person
       throwing the Egg.


[Magical Rings]
---------------
Ring of Magic Missile :-
       Fires a Magic Missile, which will home and hit a monster randomly.
Ring of FireBall :-
       Fires a Fireball, which will hit monsters in area in front.
       Can be bought at Gnomes' Village at 400 sp each.
Ring of Lightning Bolt :-
       Fires a straight bolt of lightning. Unlike the Lightning Bolt
       spell, the angle cannot be adjusted, so careful aim has to be
       taken.
       Can be bought at Gnomes' Village at 500 sp each.
Ring of Invisibility :-
       Makes the user invisible. User will blink and appear invisible to
       most monsters. Wears out only when user attacks or casts a spell
       or uses an item. Some monsters will still be able to sense and
       attack the user though.
Ring of Polymorph Ot